Medium undead, neutral evil

Armor Class 9
Hit Points 7 (1d6+3)
Speed 25 ft.

STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned, deafened
Senses tremorsense 30 ft, darkvision 60 ft., passive Perception 8
Languages none
Challenge 1/4

Special Traits

  • Noisy. With their loud, constant shrieking, anyone within 1000 feet can hear the cacophonous wretch.

Actions

  • Slash. Melee Weapon Attack: +3 vs AC. Hit: 4 (1d4 + 2) slashing damage.
  • Shriek. The cacophonous wretch releases a scream. This scream has no effect on constructs and undead. All other creatures within 60 feet of it that can hear it must make a DC 10 Constitution saving throw. On a failure, a creature takes 4 (1d6 + 1) psychic damage. On a success, the creature takes 2 psychic damage.