Card Game Review: Dungeon Mayhem: Battle for Baldur’s Gate
Alongside Descent into Avernus, WotC sent along the expansion to Dungeon Mayhem, Battle for Baldur’s Gate. Luckily, I had brought along my copy of Dungeon Mayhem to so I was able to try out the expansion.
For a quick recap, Dungeon Mayhem is a card game for two to four players, where each player has a deck of cards representing a wizard, rogue, barbarian and paladin. The game has a simple draw-one-play-one mechanic, with the players trying to knock each other out of the round. Each deck plays dramatically differently, and it plays in only a few minutes, so while you may get knocked out early in a game, by the time you get up to get a beer and come back, the game is over and ready to start another round.
The Battle for Baldur’s Gate has two new characters: Jaheira the druid and the world-famous Misc and Boo.
Jaheira’s deck allows you to shapeshift between a bear and wolf form. In bear form, Jaheira is able to heal herself, and in wolf form, she’s able to deal extra damage. She also summons all kinds of woodland creatures, and deals the classic druid spells call lighting and thorn whip.
Misc and Boo are a really great defensive deck, full of defense shields, while having little in the way of any healing for himself. He’s mostly focused on keeping himself from taking any damage to begin with.
One thing that’s important in any expansion is that it broadens the game by adding to the game, not just creating more of the game. The two new decks are great, with really different playstyles to broaden the game’s play. With how quick the whole game goes, you can easily swap in these two decks during the many rounds you’ll play on game night.