Return to the Shady Dragon Inn (Ariadne Beornsdottir)
Welcome back! Today’s project is Ms. Ariadne Beornsdottir. I’m sure her father, Beorn, would be so proud. Here is her entry from The Shady Dragon Inn:
Fighters are the first section of The Shady Dragon Inn, and since we went a little off the path with Abel yesterday, we’re going to stay a little closer to home today. Ariadne will be a paladin, and it looks like she used to be a guard, but was drawn to adventuring for the thrill and the coin. True to her roots, her background will be Soldier, and her enemies will taste the full force of her trusty flail.
Ariadne Beornsdottir: Human paladin 1; Medium humanoid (human); HD 1d10+2; hp 12; Init +2; Spd 30 ft.; AC 18; Prof. bonus: +2; Atk +4 melee (1d8+2, flail) or +4 ranged (1d6+2, javelin); SA divine sense, lay on hands; SQ Military Rank, Background (Soldier); AL LG; SV Wis +3, Cha +5; Str 15, Dex 9, Con 14, Int 11, Wis 13, Cha 16.
Skills, Feats, Proficiencies and Languages: Athletics +4, Intimidation +5, Persuasion +5, Religion +2; Dice; Common, Elvish.
Possessions: Flail, shield, five javelins, explorer’s pack, chain mail, holy symbol, insignia of rank, trophy taken from a fallen enemy, set of bone dice, set of common clothes, belt pouch containing 10 gp.
Background: Ht. 5’8”; Wt. 158 lbs.; Personality: I’m haunted by memories of war. I can’t get the images of violence out of my mind. Ideal: I do what I must and obey just authority. Bond: Someone saved my life on the battlefield. To this day, I will never leave a friend behind. Flaw: I made a terrible mistake in battle cost many lives – and I would do anything to keep that mistake secret.
Ariadne, daughter of Beorn, you are ready for battle.
Next week? Charles the Bold. I know…I can’t wait, either!