Warhammer RPG: Session 2: Three’s Company
Saturday night, the group finally gathered again. Lots of real life got in the way of actually assembling, and this time, Ed brought along a friend, Alan.
Alan arrived a few minutes before 8:30, and so we sat down and began making his character. He ended up with a Human Thug, armed with a cudgel, and some fairly good stats. Ed was a little late, but it worked out great because Alan wrapped up his character just as Ed arrived. Ed quickly spent his advancement points to change careers from Coachman to Hunter, which seemed to him to fit more into his style.
After the events of last session, Gorni (Dwarf Thief) was really badly injured after the battle with the Orc. They decided they needed to find someplace to hole up and heal, so they set out for Blutroch, a nearby town on the edge of the Reikwald Forest.
Gorni decided to help Kutcher relax a little, and loaded him up on some Bugman’s XXXXXX Ale. Kutcher became highly intoxicated, and took two days to recover, while Gorni simply laughed, unaffected by the strong alcohol.
After two night’s rest, and with Gorni still out of sorts, they find the town littered with wanted posters. For both of them. Kutsher, the former coachman, was supposed to deliver Gorni to Altdorf, as you recall. Since he hadn’t checked in, he was assumed to have helped the prisoner escape (which he had).
They quickly packed up, and left town. Gorni told Kutsher that he had a friend in Rechtlich who would be able to help them, a fellow by the name of Johan.
They approached the walled town at midday, but decided to scout around the city to find another way in. There didn’t appear to be any other way in, so they decided to wait for nightfall and enter then, when the shadows were deepest.
The evening brought with it heavy rains. They approached the gate, where a small window opened. The night watch peeked out, and demanded to know why they came to the gate so late. Kutsher began fumbling his way through an answer, until Gorni stepped in. The short thief was not only nimble, he was a fantastic liar. Some good dice rolls got them past the guard and into the town, heading down at the local tavern. They walked in, and Gorni instantly recognized Johan nursing his cup against the bar.
Johan was surprisingly soft spoken, for such a brutish man.
Johan had seen the wanted posters before they arrived unexpectedly, and seemed unsurprised that Gorni sought him out. After a brief moment where Johan mentioned that he could make some good money off the two, he offered to help.
Setting the two up in the attic of the inn, he decided that the next morning, he’d go to the magistrate to set things right.
It was at this point, things went downhill.
Arriving at the magistrate’s, he tried to make the case that the two were innocent, and the postings should be revoked. This, of course, made the magistrate question why it was he was concerned about them, and whether they were already in town. A series of failed Guile checks led the town guard to begin a sweep through the city, looking for the two criminals.
Johan made his way back to the two, where they tried to figure out what to do. Just as they were about to flee the inn, the town guard arrived. Escaping through a window to the roof, Kutsher and Gorni raced across the rooftops, while Johan, being unsuccessful in his rolls, decided to head back inside. He successfully bluffed past the guards, and stepped into the street in order to keep up with the others above.
Gorni descended into the marketplace in the center of town, disappearing into the crowd, while Kutsher continued on the rooftops. One of the guards saw him, and began firing his crossbow at him, but he avoided the shots, and leapt through the air into the town’s clocktower. From there, he was able to see the city gate, and his only chance for survival.
Gorni worked his way through the crowd, avoiding any guards, while Johan had trouble catching sight of him. Once Gorni exited the main bustle of the marketplace, Johan spotted him right away.
Kutsher jumped out of the window of the clocktower, and landed on another rooftop, to find himself face to face with a large, burly guard. Without thinking, Kutsher raised his crossbow, and fired an Immobilizing Shot (an action card Ed is fond of). The bolt struck true, burying itself into the guard’s leg. Kutsher leapt from the roof into the street, where he encountered Gorni and Johan. The city gate was ahead, and the guard behind, they ran towards the gate, where a guard stood watch. Gorni swept his leg out, knocking the guard down, and the fled into the Reikwald Forest.
After a few hours of pursuit, they finally found a cave to hide in, and plan their next move. They were now all wanted men…
And that’s where we ended it. They were really eager to continue on, but I had been up very, very early to go up to Wisconsin to take photos of the Wisconisin Marathon, so we wrapped it up there.
I think they all had a really good time, and I like where they’re taking their characters. I was also happy to incorporate another player into the group without the standard “Suddenly, another character is with you on the road.”
From what the players are saying, Greg is looking to send Gorni into a life of a Troll Slayer, while Ed is interested in Kutcher becoming a Witch Hunter, so I’ll have to figure out how they can transition into those careers soon.