Tolkien and the Power of Small Places in RPGs
One of the easiest ways to make a fantasy world feel large is to make its small places matter. Tolkien
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One of the easiest ways to make a fantasy world feel large is to make its small places matter. Tolkien
Read MoreOne of the most haunting phrases in Tolkien’s legendarium is “the long defeat.” Galadriel uses it in The Lord of
Read MoreThere was a very specific window of time when The Lord of the Rings was everywhere. Peter Jackson’s films were
Read MoreThe Battle of Helm’s Deep is one of the great fantasy battles. The rain. The wall. The torches in the
Read MoreThe Third Age of Middle-earth is often remembered as the age of hobbits, wandering wizards, hidden kings, and one final
Read MoreFor a certain generation of tabletop players, this was the doorway into Middle-earth. When Iron Crown Enterprises released Middle-earth Role
Read MoreOne of the strangest things about The Fellowship of the Ring is that one of its most important chapters is
Read MoreIn his landmark essay On Fairy-stories, J.R.R. Tolkien coined the term eucatastrophe to describe “the sudden joyous turn,” the moment
Read MoreJuly marks the 72nd anniversary of the publication of The Fellowship of the Ring, and that feels like as good
Read MoreLocal tabletop wargamer Alex M. announced the start of an ambitious new army project this week, citing “creative momentum” and
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