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Rock the Realms

Posted by Mark on Sep 30, 2008 in 4th Edition, Forgotten Realms

Number of Views :281 So, at some point in the future, after completing Thunderspire Labyrinth, I’m going to be running a Forgotten Realms campaign. Now, I’ve never read any of the Forgotten Realms books, and though I owned the 3.5 Forgotten Realms Campaign Setting, Player’s Guide to Faerun, and the Shining South sourcebook, I had [...]

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People like you are ruining my game!

Posted by Mark on Sep 29, 2008 in Uncategorized

Number of Views :212We’ve all heard it a million times by now: The dedicated 3.5 gamers are still furious with 4e for “ruining the game.” And here is where I have a problem. I love 3.5. I have roughly 125 non-4e D20 books, nearly 100 of those are 3.5 D&D. I believe I have the [...]

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The Conclusion to Shadowfell Keep

Posted by Mark on Sep 26, 2008 in Uncategorized

Number of Views :212After five sessions, The Keep on the Shadowfell has come to a close. And none too soon. On Sunday, I’ll be off in Atlanta for business for two weeks. Two whole weeks without the group! I’ve been using Fiery Dragon Games’ counter collection for “The Castle of Shadows” for all my monsters, [...]

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Shadowfell Keep

Posted by Mark on Sep 24, 2008 in Uncategorized

Number of Views :266Alternately known by Fiery Dragon as “The Castle of Shadows”, my players are only one session away from completing Keep on the Shadowfell, the first commercial adventure for 4e. Here’s my impressions after running 4 games so far. 1. My players need to show up on time. This is completely unrelated to [...]

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Aladdin 4e

Posted by Mark on Sep 22, 2008 in 4th Edition, Movies

So, I’ve been thinking a bit about the various Disney movies we all grew up on, and I realized that the plot of Aladdin lends itself perfectly to a sweeping RPG adventure.

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4e Rules: Mix-and-Match Armor

Posted by Mark on Sep 21, 2008 in 4th Edition

Number of Views :643 This is a simple variant designed to allow heroes to equip different parts of their body with different types of armor, and allow the DM to give out bits and pieces of magical armor as he wants. It also lends itself to the dungeon-delving look of heroes, wearing different pieces of [...]

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