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	<title>Comments for Dice Monkey</title>
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	<link>http://dicemonkey.net</link>
	<description>Not Your Usual Bag of Dice</description>
	<lastBuildDate>Mon, 21 May 2012 16:24:54 +0000</lastBuildDate>
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		<title>Comment on How I&#8217;ll be running Kingmaker by Sabrael D. Carroll</title>
		<link>http://dicemonkey.net/2012/05/21/how-ill-be-running-kingmaker/comment-page-1/#comment-20060</link>
		<dc:creator>Sabrael D. Carroll</dc:creator>
		<pubDate>Mon, 21 May 2012 16:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5595#comment-20060</guid>
		<description>Ah HeroScape, the very reason all of my games are hex instead of grid, just because I have them, and they allow for interesting terrain and inclusion of elevation. The use of Disney pieces would probably do well. If you get a marker that can easily be wiped off the plastic, you could always draw on rivers where pieces interlock.</description>
		<content:encoded><![CDATA[<p>Ah HeroScape, the very reason all of my games are hex instead of grid, just because I have them, and they allow for interesting terrain and inclusion of elevation. The use of Disney pieces would probably do well. If you get a marker that can easily be wiped off the plastic, you could always draw on rivers where pieces interlock.<br />
<span class="cluv">Sabrael D. Carroll&#180;s last [type] ..<a class="ebc39c07c2 20060" rel="nofollow" href="http://wintercarroll.tumblr.com/post/23164653234">Con Spirito</a></span></p>
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		<title>Comment on Planeshifting: A Dungeon by Sabrael D. Carroll</title>
		<link>http://dicemonkey.net/2012/05/18/planeshifting-a-dungeon/comment-page-1/#comment-20059</link>
		<dc:creator>Sabrael D. Carroll</dc:creator>
		<pubDate>Mon, 21 May 2012 16:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5590#comment-20059</guid>
		<description>I think this is a great idea. Sort of like Oracle of Seasons, where each area could best be passed in a certain season. I would agree with Jake, maybe charge a Healing Surge, for the strain on the body, and maybe let each character travel alone. making a good tool of splitting the party, and maybe have some monsters either share this ability, or make some monsters cast &quot;shadows&quot; on certain planes that can be attacked for massive damage. And to combat excessive shifting, enforce a cool down, something like a short rest or 2 or 3 turns, so it can&#039;t be sued in combat too often, but must be used delicately due to the Healing Surge cost.</description>
		<content:encoded><![CDATA[<p>I think this is a great idea. Sort of like Oracle of Seasons, where each area could best be passed in a certain season. I would agree with Jake, maybe charge a Healing Surge, for the strain on the body, and maybe let each character travel alone. making a good tool of splitting the party, and maybe have some monsters either share this ability, or make some monsters cast &#8220;shadows&#8221; on certain planes that can be attacked for massive damage. And to combat excessive shifting, enforce a cool down, something like a short rest or 2 or 3 turns, so it can&#8217;t be sued in combat too often, but must be used delicately due to the Healing Surge cost.<br />
<span class="cluv">Sabrael D. Carroll&#180;s last [type] ..<a class="4e75663d83 20059" rel="nofollow" href="http://wintercarroll.tumblr.com/post/23164653234">Con Spirito</a></span></p>
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		<title>Comment on How I&#8217;ll be running Kingmaker by Snarls-at-Fleas</title>
		<link>http://dicemonkey.net/2012/05/21/how-ill-be-running-kingmaker/comment-page-1/#comment-20058</link>
		<dc:creator>Snarls-at-Fleas</dc:creator>
		<pubDate>Mon, 21 May 2012 15:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5595#comment-20058</guid>
		<description>Why by castles from Russia if it&#039;s expensive? They don&#039;t look like Russian castles at all and besides are smallish, not for usual 1inch base minis.</description>
		<content:encoded><![CDATA[<p>Why by castles from Russia if it&#8217;s expensive? They don&#8217;t look like Russian castles at all and besides are smallish, not for usual 1inch base minis.<br />
<span class="cluv">Snarls-at-Fleas&#180;s last [type] ..<a class="00b4ea20a6 20058" rel="nofollow" href="http://feedproxy.google.com/~r/blogspot/YLQg/~3/A2py79Qw-YI/dropkick-murphys-going-out-in-style.html">Dropkick Murphys &#8211; Going Out In Style (Uncensored)</a></span></p>
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		<title>Comment on How I&#8217;ll be running Kingmaker by Lowell Francis</title>
		<link>http://dicemonkey.net/2012/05/21/how-ill-be-running-kingmaker/comment-page-1/#comment-20057</link>
		<dc:creator>Lowell Francis</dc:creator>
		<pubDate>Mon, 21 May 2012 14:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5595#comment-20057</guid>
		<description>Yes, they&#039;re lovely but hideously pricey. I wish you could still get the old ME plastics and metals: bridges, towns, cities, wizard towers, fortresses...they were nice.</description>
		<content:encoded><![CDATA[<p>Yes, they&#8217;re lovely but hideously pricey. I wish you could still get the old ME plastics and metals: bridges, towns, cities, wizard towers, fortresses&#8230;they were nice.</p>
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		<title>Comment on How I&#8217;ll be running Kingmaker by Mark</title>
		<link>http://dicemonkey.net/2012/05/21/how-ill-be-running-kingmaker/comment-page-1/#comment-20056</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 21 May 2012 13:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5595#comment-20056</guid>
		<description>I would love to use the new Mighty Empires, but they&#039;re so expensive! To create the whole map, I&#039;d need about 3-4 sets, which are each $50.</description>
		<content:encoded><![CDATA[<p>I would love to use the new Mighty Empires, but they&#8217;re so expensive! To create the whole map, I&#8217;d need about 3-4 sets, which are each $50.</p>
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		<title>Comment on How I&#8217;ll be running Kingmaker by Lowell Francis</title>
		<link>http://dicemonkey.net/2012/05/21/how-ill-be-running-kingmaker/comment-page-1/#comment-20055</link>
		<dc:creator>Lowell Francis</dc:creator>
		<pubDate>Mon, 21 May 2012 13:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5595#comment-20055</guid>
		<description>OK- that sounds awesome. I know the original Mighty Empires from GW had some neat scenic pieces that might work with that, although I think the more recent version had everything hot molded onto the hexes.</description>
		<content:encoded><![CDATA[<p>OK- that sounds awesome. I know the original Mighty Empires from GW had some neat scenic pieces that might work with that, although I think the more recent version had everything hot molded onto the hexes.</p>
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		<title>Comment on Planeshifting: A Dungeon by Jeff</title>
		<link>http://dicemonkey.net/2012/05/18/planeshifting-a-dungeon/comment-page-1/#comment-20054</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 18 May 2012 19:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5590#comment-20054</guid>
		<description>I could see this working sort of like Portal, where some rooms require tasks done in a certain order, or utilizing features of one place--or even their hazards (say, those sleeping spores from the Feywild version of this room would do well to knock out this Shadow creature...)--and, like Jeremy said, some tasks require the party to work across multiple rooms simultaneously. In that scenario, knowing the general descriptions of the room, and having shifting be fairly common, would be an advantage to the players and DM, since both would be able to guess where to look for certain solutions.

I like this idea a lot.</description>
		<content:encoded><![CDATA[<p>I could see this working sort of like Portal, where some rooms require tasks done in a certain order, or utilizing features of one place&#8211;or even their hazards (say, those sleeping spores from the Feywild version of this room would do well to knock out this Shadow creature&#8230;)&#8211;and, like Jeremy said, some tasks require the party to work across multiple rooms simultaneously. In that scenario, knowing the general descriptions of the room, and having shifting be fairly common, would be an advantage to the players and DM, since both would be able to guess where to look for certain solutions.</p>
<p>I like this idea a lot.</p>
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		<title>Comment on Planeshifting: A Dungeon by Jeremy Morgan</title>
		<link>http://dicemonkey.net/2012/05/18/planeshifting-a-dungeon/comment-page-1/#comment-20053</link>
		<dc:creator>Jeremy Morgan</dc:creator>
		<pubDate>Fri, 18 May 2012 15:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5590#comment-20053</guid>
		<description>I like the idea, but I share some of Jake&#039;s concerns. I&#039;d also add another type of challenge, one that requires them to split the party and do things simultaneously in 2 (or perhaps all 3 planes).</description>
		<content:encoded><![CDATA[<p>I like the idea, but I share some of Jake&#8217;s concerns. I&#8217;d also add another type of challenge, one that requires them to split the party and do things simultaneously in 2 (or perhaps all 3 planes).<br />
<span class="cluv">Jeremy Morgan&#180;s last [type] ..<a class="b7bee3d344 20053" rel="nofollow" href="http://stormindacastle.wordpress.com/2012/05/17/intelligence-as-an-attribute/">Intelligence as an Attribute</a></span></p>
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		<title>Comment on Planeshifting: A Dungeon by Jake</title>
		<link>http://dicemonkey.net/2012/05/18/planeshifting-a-dungeon/comment-page-1/#comment-20052</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Fri, 18 May 2012 13:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5590#comment-20052</guid>
		<description>I love the idea but, I think that with the way listed it just becomes a chore of shifting through the appropriate realms until they reach one with a clear solution. You need to make the change feel dramatic (without boring the players with the same sore of description each time they shift). You need to make meaningful choice (perhaps there&#039;s three doors at one point, but each is only clear in one realm, making them choose and commit) or also keep it as a rare and fantastic thing with a large cool down time between shifts, or set number of shifts per realm; or even something required that costs them to recharge it (a healing surge or similar, the soul of a monster, I dunno).
Regardless still love the basic idea, I may well steal it.</description>
		<content:encoded><![CDATA[<p>I love the idea but, I think that with the way listed it just becomes a chore of shifting through the appropriate realms until they reach one with a clear solution. You need to make the change feel dramatic (without boring the players with the same sore of description each time they shift). You need to make meaningful choice (perhaps there&#8217;s three doors at one point, but each is only clear in one realm, making them choose and commit) or also keep it as a rare and fantastic thing with a large cool down time between shifts, or set number of shifts per realm; or even something required that costs them to recharge it (a healing surge or similar, the soul of a monster, I dunno).<br />
Regardless still love the basic idea, I may well steal it.</p>
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		<title>Comment on Review: Marvel Heroic Roleplaying Basic Game by Marvel Heroic Roleplaying: Collected Miscellanies</title>
		<link>http://dicemonkey.net/2012/02/21/review-marvel-heroic-roleplaying-basic-game/comment-page-1/#comment-20047</link>
		<dc:creator>Marvel Heroic Roleplaying: Collected Miscellanies</dc:creator>
		<pubDate>Tue, 08 May 2012 05:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=5341#comment-20047</guid>
		<description>[...] Dice Monkey [...]</description>
		<content:encoded><![CDATA[<p>[...] Dice Monkey [...]</p>
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