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Mini-Campaign: Marvel’s Civil War

Posted by Mark on May 11, 2010 in Fluff/Inspiration, Savage Worlds, Super Heroes

Number of Views :5743Having just seen Iron Man 2 yesterday, (Spoiler-free review: better than Iron Man, and doesn’t ever feel like it’s dragging. It incorporates a ton of greater Marvel universe stuff, and you NEED to stick around after the credits) I’ve been thinking about running a mini-campaign in the Marvel universe once I move. [...]

 
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Splicing Genres

Posted by Mark on May 4, 2010 in Fantasy, Noir, Sci-Fi, Super Heroes, Western, Zombies

Number of Views :9209With a copy of Savage Worlds Fantasy and Super Powers in hand, I’ve had the idea of combining the two into a fantasy game where the players are blessed with super powers. How cool would that be, right? It would be pretty similar to Marvel 1602, I would think, with a lot [...]

 
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Savage Worlds: Fantasy and Superheroes

Posted by Mark on May 3, 2010 in Fantasy, Reviews & Culture, Savage Worlds, Super Heroes

Number of Views :1245 I ordered a couple of Savage Worlds books from the cash I got from selling some 3.5 books, and they finally arrived! I got the Savage Worlds Fantasy Companion and the Super Powers Companion, and have spent the last couple of days flipping through them. Here’s a quick review of both. [...]

 
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Firing the Canon

Posted by Mark on Apr 21, 2010 in Advice/Tools, Forgotten Realms, Star Wars RPG, Super Heroes

Number of Views :607It’s a common problem: what happens when your actions counteract official canon for the setting your using? Your players kill Vader, wipe out a dragonmark house, or sink Waterdeep into the sea. As the comic above illustrates, your players may be confused by what’s real and what isn’t in the world. Who [...]

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