2

New Games Detected!

Posted by Mark on Mar 12, 2010 in 4e D&D, Reviews & Culture, Star Wars Saga Edition

I sold some games on Craigslist the other day; Some old board games I’ll never use. I let them go for 25 bucks, which, if you were to buy those games individually, would probably be around $200. But I wasn’t playing them, as I said, and they needed to go. So what did I do? [...]

  • Share/Bookmark

 
4

An Example of How Shorter Games are Cinematic Games: A New Hope

Posted by Mark on Mar 7, 2010 in Actual Play, Star Wars RPG, Star Wars Saga Edition

So, previously I mentioned how only having a couple hours a week to game makes things more cinematic (aka, like a movie). For proof, I offer up A New Hope. We’ll cover the first couple sessions, then fill out the rest of the campaign in a later post. We’ll take a look at it from [...]

  • Share/Bookmark

 
4

Clubs in Star Wars

Last week, the wife and I went to Central 111, a local club, for my friend’s 30th birthday. Now, mind you, it’s my first time in a club. I’ve been to bars (quite a few in Manhattan), but never a club. It was an experience, let me tell you. But, as always, I immediately thought [...]

  • Share/Bookmark

 
8

Giving Monsters as Many Hit Points as the Plot Needs

Posted by Mark on Dec 13, 2009 in 4e D&D, Advice/Tools, Game Theory, Star Wars Saga Edition, Uncategorized

I’ve found, as of late, that I simply don’t have time for long encounters. We only have about 2-3 hours a week we’re together, so getting through multiple scenes is essential. There’s no time to spend the whole session whacking away at a pair of wyverns, so I’ve begun  ignoring the monster’s HP and killing [...]

  • Share/Bookmark

 
1

Podracing in the Star Wars RPG

Even though Episode 1 wasn’t on the level of the original trilogy (though unlike most, I still quite enjoyed it), podracing was always an idea I liked. The idea of strapping a couple of jet engines together and pulling a little seat you’re sitting in across the track seems both ludicrous, and exactly the type [...]

  • Share/Bookmark

 
4

Dawn of Defiance

Posted by Mark on Dec 1, 2009 in Star Wars Saga Edition

I’m starting up a new campaign soon with some friends. We’ll be playing when our ship goes out to sea for training, so I decided to try out Wizard of the Coast’s Dawn of Defiance Star Wars Saga Edition campaign. I’ve already begun reading through the adventures, changing them where I need to. I’ve been [...]

  • Share/Bookmark

 
0

Critical Failure: Legitimacy

Posted by Mark on Mar 10, 2009 in Star Wars Saga Edition, Uncategorized, Webcomic

It’s a new comic! And this one is actually good, unlike every single other one. Just kidding. This one sucks like the rest of them. Again… kidding. As always, feel free to comment. (p.s. An Editor’s Note from Capuchin Captions:  It’s Dicemonkey’s birthday today!) number of view: 78 Tweet This Post

  • Share/Bookmark

 
6

GM Assigned Roles

Posted by Mark on Nov 4, 2008 in Advice/Tools, Game Theory, Other Systems, Star Wars Saga Edition

How bothered would you be if you arrived at a new game, and the GM informed you that you would be able to choose one of a certain set of race/class combinations? Let me make myself make sense: You show up at a new game, ready with some character concepts floating around in your head. [...]

  • Share/Bookmark

 
0

Star Wars Saga Edition: Am I doing this right?

Posted by Mark on Nov 3, 2008 in Advice/Tools, Game Theory, Other Systems, Star Wars Saga Edition

So, I’m beginning a new one-on-one Star Wars campaign with my wife. Yesterday, I was putting together her first encounter, in which she, a 1st Level Jedi, fights alongside 5 Clone Troopers (CL 2 each) and a Clone Trooper Commander (CL 5) against a squad of 5 Battle Droids (CL 1 each) and 4 Super [...]

  • Share/Bookmark

Copyright © 2010 Dice Monkey All rights reserved.
v theme from BuyNowShop.com.