Posted by Mark on Oct 24, 2011 in
Fiction,
Game Design,
Magic: The Gathering,
Miniatures,
News,
Podcast,
Pointman Hacker & Thief,
Preview,
Ruminations,
Spy,
Star Wars RPG,
Super Heroes,
Toil & Trouble,
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Number of Views :648I’ve been posting up things on Twitter, little projects I’ve been working on, and almost every time, someone says, “Jeeze, man, how many projects are you working on?!” Good question. My hobby is collecting projects. I’ll often begin working on something, then leave it to the side when I become bored, only [...]
Number of Views :2888My RPG, Pointman, Hacker & Thief, is back and going. I’ve gotten a second wind (after six months) and I’m going to get this thing completed. I’ve got a Google Doc right now I’m working on with all the rules, and I’ve got big plans. There are quite a few tweaks to the [...]
Number of Views :937I’ve got a lot of little projects I’m working on, as usual. I just finished up my Fiasco playset, Toil & Trouble, which I’m pretty proud of. I highly encourage you to take a look at it, and play some Fiasco with it. I’ve had quite a few fans of the Boy [...]
Posted by Mark on Sep 6, 2010 in
Game Design,
Pointman Hacker & Thief
Number of Views :4710In the Game Design Journal series, we’ll track my progress on creating Pointman, Hacker & Thief, a spy-themed RPG. Unfortunately, I haven’t made much progress recently. Being busy with work, as well as other RPG projects has slowed progress. Yesterday, however, I got back to it, and made some good progress, adding [...]
Number of Views :1064Man, I’ve got a lot on my plate right now, gaming-wise. Still no gaming group here, but I’m keeping myself busy. I’m doing this here blog, as well as a host on RPG Circus (as all of you should know and should listen to every two weeks). I’ve started to work on [...]
Posted by Mark on Aug 20, 2010 in
Game Design,
Pointman Hacker & Thief
Number of Views :930In the Game Design Journal series, we’ll track my progress on creating Pointman, Hacker & Thief, a spy-themed RPG. The elegant simplicity of the Wyrm Roleplay System just astounds me. It takes all of 5 minutes to make a new character (or NPC for that matter) but it doesn’t feel like a [...]