BY MICHAEL PACHECO
I got new Dice Age No RX Imitrex, dice. 20mg Imitrex, You know what that means.
I'm not a big video gamer, Imitrex ebay, Imitrex coupon, but I keep tabs on video games innovations . One of which is the randomness of the guns in Boarderlands, Imitrex usa. Imitrex craiglist, For those of you that don't play it, Boarderlands doesn't have a catalog of weapons like other shooters, Imitrex india. Guns are generated with random rates of fire, damage, accuracy, damage types, and extra features, No RX Imitrex. 1000mg Imitrex, The first thing I though was that this randomness would be right at home in Gamma World.
Players and the GM can substitute Dice Age dice for any standard dice, 100mg Imitrex, 10mg Imitrex, provided that the number "fits". For example, 200mg Imitrex, Imitrex mexico, the orange dice all have numbers higher then 12, so the only standard dice they could replace are d20, Imitrex uk. Imitrex overseas, The Olympus die, on the other hand, 250mg Imitrex, Imitrex us, has no number, so you could replace any die with it, 50mg Imitrex. No RX Imitrex, All Dice Age dice belong to a pool shared by all players and the GM. 40mg Imitrex, Rolling an icon allows the player to keep that outcome and either use the effect immediately, or set it aside to use it later, 150mg Imitrex. Imitrex australia, If the die is set aside, it is not able to be rolled until used and returned to the pool, 750mg Imitrex. 30mg Imitrex, An icon is also considered a 1 (but not a critical failure). The effects allow the player to automatically apply a condition to an enemy, Imitrex canada, 500mg Imitrex, modify an attack, or gain an additional effect, Imitrex paypal.
PIT: Condition - Slowed
NUT: Condition - Unconscious
TRIANGLE: Condition - Deafened
GEAR: Move - Shift
RADIATION: Condition - Dying (target is automatically reduced to zero hit points)
CANNON: Condition - Bloodied (target is automatically reduced to half hit points)
ZAP: Condition - Stunned
SCREW: Condition - Weakened
DOUBLE ARROW: Effect - Add a damage type
CROSS: Condition - Dazed
SQUARE: Condition - Prone
BLANK: Not a damn thing
ROMAN NUMERAL: Range - Close/Area Burst (number)
CHAOS: Condition - Surprised
STAIRS: Damage - damage x (number of steps)
STARFISH: Condition - Restrained
NET: Condition - Immobilized
BLACK DIAMOND: Damage - Add level to damage
JAWS: Condition - Helpless
EYES: Condition - Blinded
WINGS: Damage - Ongoing damage
BRAIN: Condition - Dominated
To be honest, the various conditions and effects can be assigned to any icon, No RX Imitrex. Imitrex japan, This is just the list I banged out in about 15 minutes. While I haven't experimented with it too much, I expect the added effects will make combat more lethal, for both PCs and monsters.
Of course you can experiment with this on your own. I think I'm more likely to use it for Basic Attacks only, and allow players to hold on to their locked effects until they run out of ammo for ranged guns, or choose to switch with ranged and close weapons. The in-game rationale as to HOW this stuff happens is not important. It's Gamma World. Nothing makes sense.
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