Posted by Mark on Oct 24, 2011 in
Fiction,
Game Design,
Magic: The Gathering,
Miniatures,
News,
Podcast,
Pointman Hacker & Thief,
Preview,
Ruminations,
Spy,
Star Wars RPG,
Super Heroes,
Toil & Trouble,
Warhammer 40
Number of Views :515I’ve been posting up things on Twitter, little projects I’ve been working on, and almost every time, someone says, “Jeeze, man, how many projects are you working on?!” Good question. My hobby is collecting projects. I’ll often begin working on something, then leave it to the side when I become bored, only [...]
Posted by Andrew on Aug 15, 2011 in
Board Game,
Card Game,
Game Design
Number of Views :744This next stage (which can be executed at the same time as the Execution stage) can be pretty hard. But if you want your game to sell, you need to make sure you invest a lot of energy into Graphic Design. If you are a graphic designer yourself, you’ll be able to [...]
Posted by Andrew on Aug 8, 2011 in
Board Game,
Card Game,
Game Design
Number of Views :365So, you’ve written down your initial Design Document, and you’ve playtested your alpha prototype a couple of times. Now is the time to decide what kind of commitment you want to put into your new game. This stage: the Execution, and the following step, which we’ll talk about next week, can either [...]
Posted by Andrew on Aug 1, 2011 in
Board Game,
Card Game,
Game Design
Number of Views :397Game Design is a really fun process. It pushes your imagination and creativity, and it gives you a chance to make something that is for your own pleasure, and hopefully others. The first step is coming up with an idea. Most games don’t get past this point, because you can often tell [...]
Posted by Andrew on Jul 25, 2011 in
Board Game,
Card Game,
Game Design
Number of Views :602Hello all, this is Monday’s Hero, known to some as Andrew, known to others as Dice Monkey’s (Mark’s) brother. I spent as a year at Fantasy Flight Games as a Creative Content Developer, which pretty much means I did whatever people put in front of me, from writing fiction for the games, [...]
Posted by Mark on Dec 2, 2010 in
4e D&D,
Encounters,
Game Design
Number of Views :792You need to get yourself over to 4ehomeencounters.com and see our offerings. 4e Home Encounters is designed in the Encounters format of one encounter released per week, and we do it for absolutely free! I worked with Enrique of NewbieDM.com and Quinn of At-Will, and I think we’ve got a really great [...]
Posted by Mark on Oct 27, 2010 in
4e D&D,
Game Design,
Monster
Number of Views :1204Now, I haven’t had a DDI subscription for a few months, so the layout is still old-school, and the math is original math for the stats, but I hope you enjoy! Happy Halloween! I’ve got a monster for you so terrifying, you may never wander into a pumpkin patch ever again. The [...]
Posted by Mark on Sep 6, 2010 in
Game Design,
Pointman Hacker & Thief
Number of Views :4340In the Game Design Journal series, we’ll track my progress on creating Pointman, Hacker & Thief, a spy-themed RPG. Unfortunately, I haven’t made much progress recently. Being busy with work, as well as other RPG projects has slowed progress. Yesterday, however, I got back to it, and made some good progress, adding [...]
Posted by Mark on Aug 20, 2010 in
Game Design,
Pointman Hacker & Thief
Number of Views :825In the Game Design Journal series, we’ll track my progress on creating Pointman, Hacker & Thief, a spy-themed RPG. The elegant simplicity of the Wyrm Roleplay System just astounds me. It takes all of 5 minutes to make a new character (or NPC for that matter) but it doesn’t feel like a [...]
Posted by Mark on Aug 19, 2010 in
Game Design,
Pointman,
Thief & Hacker
Number of Views :1468In the Game Design Journal series, we’ll track my progress on creating Pointman, Hacker & Thief, a spy-themed RPG. It started out simply enough. I was chatting with Michael from Stargazer’s World on Facebook, and mentioned how I loved the simplicity of his new RPG, Warrior, Rogue & Mage. I asked if [...]