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Nentir Vale in Hex-Map Form

Posted by Mark on Jul 15, 2011 in 4e D&D, Advice/Tools

Number of Views :1227Two days ago, I posted the different traveling times around the Nentir Vale. I got some great responses, and decided to do what Pack of Gnolls suggested over on his blog, and hex-out the Nentir Vale. Rather Gamey then had the Nentir Vale map with a hex grid laid over it. I [...]

 
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Travelling Times in the Nentir Vale

Posted by Mark on Jul 13, 2011 in 4e D&D, Advice/Tools, Fluff/Inspiration, Mapping, The Godfell Stone

Number of Views :2466My new campaign is going to spend quite a bit of time around the Nentir Vale, so I decided to see how long it would take to get from place to place. Here I have all of the major landmarks of the Nentir Vale. The calculation used for travel times is this: [...]

 
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Know Your Future: Planning for your Paragon Path and Epic Destiny

Posted by Mark on Jul 12, 2011 in 4e D&D, Advice/Tools, Forgotten Realms

Number of Views :533Yesterday, I spoke to GMs about knowing the ending of your story. In the same vein, I’d like to talk today about players knowing where their character is going, specifically with 4e. I don’t mean knowing the future plot (though some DM bribing could help you there). I’m talking about thinking about [...]

 
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Know Your Ending: Lessons Learned from Lost and Battlestar Galactica

Posted by Mark on Jul 11, 2011 in Advice/Tools

Number of Views :498 I don’t care what anyone says, the writers of Lost and Battlestar Galactica didn’t know all of the secrets about what was going on, and how it was all going to end when they started out. I don’t think they even knew how it was all going to end halfway through [...]

 
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Reward Types

Posted by Marshall on Jun 15, 2011 in Advice/Tools

Number of Views :674 I did a post a bit ago, detailing 25 ways to reward your players. In a bit of synchronicity, the Accidental Survivors podcast had an episode about the exact same topic. The two approaches collided in my brain, and I think I’ve found a notion. (It’s like finding the Higgs boson [...]

 
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An Unusual Source of GM Tips

Posted by Marshall on Jun 13, 2011 in Advice/Tools

Number of Views :542Editor’s Note: I’ve got a brand new baby, so Marshall has kindly offered to contribute and help out. Enjoy! For any of you who have ever worked in corporate environment, you are likely painfully familiar with the kind of “soft skills” classes that HR is frequently pushing.  While such topics as Sexual [...]

 
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The Disconnect Between GMs and Players

Posted by Mark on Jun 1, 2011 in 4e D&D, Advice/Tools, Game Mastering

Number of Views :934My post the other day about selfishness in GMs and players led to a fascinating comment by lindevi of Triple Crit. Here’s a part of it: You speak in the language of kingdoms and gods and ruins; the players converse in levels, equipment, friends or foes. That is a fantastic quote, one [...]

 
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Making Tropes Work

Posted by Mark on May 16, 2011 in Advice/Tools, Fluff/Inspiration

Number of Views :647According to Google Dictionary, a trope is “A conventional idea or phrase.” In other words, it’s something seen throughout literature, movies and games that is kind of a grand-scale meme. They’re the plots you see frequently make an appearance in sci-fi, such as “A.I. Is a Crapshoot” and “Aliens Speaking English“. It’s [...]

 
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Who Needs Rules?!

Posted by Mark on Apr 20, 2011 in Advice/Tools

Number of Views :523 I’m finding myself, more and more, becoming disinterested in rules for games. Not all games, but most. One notable exception is Warhammer Fantasy RP; I think the components play a large part into that. I can’t justify buying new books, beyond the core, and even then, I only buy a core [...]

 
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Breaking Down Warhammer Fantasy Roleplay 3e: The Dice

Posted by Mark on Apr 18, 2011 in Advice/Tools, Dice, Dice Theory, Uncategorized, Warhammer Fantasy RP

Number of Views :772One of the things that stands out most about Warhammer Fantasy is the dice. You can’t just show up at the table with your good ol’ dice bag and get playing. The game comes with some very specific dice with lots of different symbols on them. Elsewhere, you can find out what [...]

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