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Prophecy

Posted by Mark on Sep 7, 2011 in 4e D&D, Advice/Tools, The Godfell Stone

Number of Views :667As you saw yesterday, I’ve got a lot of prophecies going in the plot. There’s references to a lot of different locations around the Nentir Vale, and different events that could go south if the heroes misinterpret the events (which I very much hope happens). I’ve taken a lot of the prophecies [...]

 
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Utilizing the Dungeons and Temples of The Legend of Zelda for D&D

Number of Views :795 Link’s Awakening on the Game Boy is the first Zelda game I ever played. It’s also the only one I’ve ever beaten. I remember spending hours and hours on the game, figuring out the dungeons, acquiring things like the Roc’s Feather and the Pegasus Boots. I stumbled upon the Zelda Wiki, [...]

 
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My Players Really Want To Kill Each Other

Posted by Mark on Aug 11, 2011 in 4e D&D, Advice/Tools, Player/GM Trust

Number of Views :925Twice now, I’ve had two different players come up to me at work and ask if it’s possible to kill the other players. Hm. One of the players, I suggested that instead, if he really wanted everyone dead, he figure out a reason why it is his character would want everyone dead. [...]

 
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Playing Your Ideal Self

Posted by Mark on Aug 5, 2011 in Advice/Tools, Felicia Day, Fluff/Inspiration

Number of Views :722Yesterday, Felicia Day posted a link on her Twitter which led to the article “Psych Study Finds Gamers Play Their ‘Ideal Selves’“. It’s aimed towards video games, but it applies just as much to roleplaying games. The idea behind it is that when we play games where we can make our own [...]

 
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I’m Getting Angry

Posted by Mark on Aug 3, 2011 in 4e D&D, Advice/Tools, The Godfell Stone

Number of Views :605Two days ago, The Id DM had an interview with Scott Rehm (AKA The Angry DM). Angry is known for his long diatribes, and he gives some fantastic ones in the interview. Here’s an exerpt, which I’d like to talk about: And who wins? The players! And I don’t mean in terms [...]

 
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Let’s Kill Stuff!

Posted by Mark on Jul 21, 2011 in 4e D&D, Advice/Tools, The Godfell Stone

Number of Views :418I normally don’t post twice in a day, but this is a short one, and timely. Today, on Twitter, @d20Monkey  (also of D20 Monkey, the comic) said: “I worry that placating to my current groups “we just want to kill shit” mentality will make this campaign dull for me as a DM. Story [...]

 
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Nentir Vale in Hex-Map Form

Posted by Mark on Jul 15, 2011 in 4e D&D, Advice/Tools

Number of Views :964Two days ago, I posted the different traveling times around the Nentir Vale. I got some great responses, and decided to do what Pack of Gnolls suggested over on his blog, and hex-out the Nentir Vale. Rather Gamey then had the Nentir Vale map with a hex grid laid over it. I [...]

 
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Travelling Times in the Nentir Vale

Posted by Mark on Jul 13, 2011 in 4e D&D, Advice/Tools, Fluff/Inspiration, Mapping, The Godfell Stone

Number of Views :1947My new campaign is going to spend quite a bit of time around the Nentir Vale, so I decided to see how long it would take to get from place to place. Here I have all of the major landmarks of the Nentir Vale. The calculation used for travel times is this: [...]

 
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Know Your Future: Planning for your Paragon Path and Epic Destiny

Posted by Mark on Jul 12, 2011 in 4e D&D, Advice/Tools, Forgotten Realms

Number of Views :445Yesterday, I spoke to GMs about knowing the ending of your story. In the same vein, I’d like to talk today about players knowing where their character is going, specifically with 4e. I don’t mean knowing the future plot (though some DM bribing could help you there). I’m talking about thinking about [...]

 
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Know Your Ending: Lessons Learned from Lost and Battlestar Galactica

Posted by Mark on Jul 11, 2011 in Advice/Tools

Number of Views :427 I don’t care what anyone says, the writers of Lost and Battlestar Galactica didn’t know all of the secrets about what was going on, and how it was all going to end when they started out. I don’t think they even knew how it was all going to end halfway through [...]

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