2

Player vs. Character Knowledge

Posted by Mark on Jul 17, 2010 in Advice/Tools

It’s an endless debate: How much should players know about what’s going on in the metaplot, as opposed to what the characters themselves know. Now, I myself like to keep my cards close to my chest, though I usually have a GM’s Leak to bounce ideas off of. I’ve heard the thought that “just because you aren’t [...]

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1

Utilizing The Power of Language Within Your RPG

Posted by Mark on Jul 16, 2010 in 4e D&D, Advice/Tools, Serenity

In a recent article on Campaign Mastery, Johnn speaks to Mike about languages in your role-playing game, and their importance. You really should read it. It’s very in-depth and fascinating. In general, I don’t put too much emphasis on languages. I’ll occasionally throw in a character who only speaks Elvish so only a few characters can speak to them, but [...]

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6

Analysis Paralysis

Posted by Mark on Jul 13, 2010 in 4e D&D, Advice/Tools

We’ve all seen it before. Sometimes, you’ll be playing with someone and when it comes around to their turn, this happens. And eventually, you do this. You know what I mean? The other night at board game night, this exact situation happened. We were playing Timbuktu, and one of the players froze. Now, the game [...]

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2

The Player’s Notebook

Posted by Mark on Jul 8, 2010 in 4e D&D, Advice/Tools

I’m a firm believer that a player should have more on-hand than just their character sheet. They shouldn’t have to bring in a tub of stuff for their character, but it pays to come prepared. On episode 12 of RPG Circus, we talked about the Player’s Notebook, and what it should include. Here’s what I would include if [...]

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3

Playing on Easy Mode

Posted by Mark on Jun 28, 2010 in 4e D&D, Advice/Tools, Carcassone, Game Theory

In the most recent Game Informer Magazine, there’s an article that talks about playing video games on Easy Mode. He presents a pretty compelling reason to do so, which I was grateful for, because I’ve always played that way. His argument is that when you’ve got less of a danger of dying, you’ll be able [...]

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4

Painted Vs. Unpainted Miniatures

Back in March, Stuart Robertson of Robertson Games wrote a post about painted vs. unpainted miniatures, which got a lot of great comments. iIn the post, he asked who out there uses entirely painted figures with no stand-ins. I wish. My ultimate goal would be to be able to run a weekly game in which [...]

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4

Starting from Scratch

Posted by Mark on Jun 7, 2010 in Advice/Tools

When you move, it can be tough to find a new gaming group. Now that we’re settled just outside of Chicago, we’re going to have some trouble reestablishing a group. See, it was really easy when I last moved. I arrived in Norfolk with Bridget still in Spokane, and before a month was through, a [...]

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0

Dynamic Group Changes

Posted by Mark on May 30, 2010 in Advice/Tools

This post originally appeared on October 20, 2008. Every so often, a group will go through some dramatic shifts in players. At first, there’s only one person who can’t make it, then they can’t make it frequently, then they drop out altogether. Soon, you have players dropping left and right, until you have maybe one [...]

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3

Never Say No

Posted by Mark on May 23, 2010 in 4e D&D, Advice/Tools, Mouse Guard

In the end, RPGs are just big games of improv. No matter how firmly the GM has everything plotted out and is railroading the players along, there’s still going to be improv on all counts. One of the big rules of improv, is the “Yes, And” rule. The “Yes, And” rule states that you should [...]

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5

Failure is Fun!

Posted by Mark on May 18, 2010 in 4e D&D, Advice/Tools, Mouse Guard

In our game of Mouse Guard the other night, there was a new concept the players had a hard time accepting at first. It wasn’t the idea of the three-round turns, or the four types of actions you could take during your round. It wasn’t even the separation between the player’s turn and the GM’s [...]

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