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Interpersonal Relationships In-Game

Posted by Mark on Jan 17, 2012 in Advice/Tools

Number of Views :797Here’s something I haven’t experienced much in-game: Player Characters dating either Non-Player Characters or other Player Characters. About four years ago, on deployment, we briefly began to play Return to the Temple of Elemental Evil, and my Cleric almost ended up in a relationship with an NPC, but the game sort of [...]

 
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Make Your Own Introductory Box

Posted by Mark on Dec 30, 2011 in 4e D&D, Advice/Tools, Ruminations, Savage Worlds

Number of Views :950I just read an article over at How Not To Run A Game Business in which the author, Fugaros talks with John from Merlyn’s, the game store in my hometown. In a few months, I’ll be returning to my hometown, and will become a regular customer at Merlyn’s again. I’m very excited. [...]

 
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The Letter: A Mystery in the Godfell Stone

Posted by Mark on Dec 7, 2011 in 4e D&D, Advice/Tools, Fluff/Inspiration, The Godfell Stone

Number of Views :856At the end of the next session of the Godfell Stone, the players will find a letter on the body of one of the NPCs. This is that letter. You can, of course, click to enbiggen. The writing is draconic, while the actual language behind the writing is a combination of Common [...]

 
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Actions Have Consequences

Posted by Mark on Dec 5, 2011 in 4e D&D, Advice/Tools, The Godfell Stone

Number of Views :2726What is it about D&D that turns ordinary people into the gaming equivalent of Insanity Wolf: One minute you’ll be running a perfectly normal adventure, the next, the players will want to kill the princess they’ve been sent to rescue, “Just in case she has Stockholm Syndrome and hates us for rescuing [...]

 
2

Apply Evil Liberally

Posted by Mark on Nov 30, 2011 in 4e D&D, Advice/Tools

Number of Views :267I’m thinking I need to be a bit harsher on my players. I need to be a more evil DM. Why? These players became complacent. I think it’s why the game began falling apart. They grew bored. They knew they could plunk down in their seats every week and I would serve [...]

 
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Mouse-Guarding your 4e

Posted by Mark on Nov 29, 2011 in 4e D&D, Advice/Tools, Mouse Guard

Number of Views :991Did that title confuse you? Mouse Guard is one of the best RPGs out there, hands down. The unique method of combat, the Player vs. GM turns; all of it works together to create a unique and enjoyable experience. One of my favorite aspects is the idea that you can find interesting [...]

 
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More Star Wars d6 Templates

Posted by Mark on Oct 5, 2011 in Advice/Tools, D6 System, Star Wars RPG

Number of Views :2965Here’s another set of Star Wars templates. I’ve gotten a system for them now, in that I can usually knock one out in about a half hour. The changing art for different genders is nice and quick, so when I have two genders, it takes about 45 minutes. I’m continuing to work [...]

 
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Star Wars d6 Templates

Posted by Mark on Oct 3, 2011 in Advice/Tools, D6 System, Star Wars RPG

Number of Views :2149The Liturgy of Nerath posts I was going to work on are going to have to wait for a few days, as I’ve got something to show you. Last Saturday, I tried to get a group onto Google+ Hangouts to play the Star Wars d6 Roleplaying Game. This was the first RPG [...]

 
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RP in 4e, Running Without Books, and Killing PCs

Posted by Mark on Sep 9, 2011 in 4e D&D, Advice/Tools, Ruminations, Savage Worlds

Number of Views :834Last night on Twitter, Lizzy B., also known as d20Blonde, hosted her weekly #RPGChat. Basically, it’s a ton of people following the same hash tag, and discussing certain topics. There had to have been 50-100 people on there all discussing last night’s topic: rules-light and rules-heavy games. I had some interesting discussions, [...]

 
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Risk/Reward

Posted by Mark on Sep 8, 2011 in 4e D&D, Advice/Tools, The Godfell Stone

Number of Views :780My players like to be placed in mortal peril. It’s the only way I can explain it. Last Thursday, at the game, I only planned on having them go around the table once, rolling on the random table. Instead, they kept going, and kept going. Before I knew it, they had a [...]

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