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The Journey to Black Fire Pass

Posted by Mark on Jul 27, 2010 in Actual Play, Warhammer Fantasy RP

On Saturday, I attended the Journey to Black Fire Pass event at the Fantasy Flight Games Event Center. (Warning, from here on out, there’s spoilers!) The idea behind the event, was that it was an introductory adventure to Warhammer Fantasy Roleplay 3e. There didn’t seem to be much support for it, as only one player [...]

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A Great WEEK For Gaming!

Posted by Mark on Jul 24, 2010 in Actual Play, Mouse Guard, Warhammer Fantasy RP

Forget my last post; it didn’t cut it: it’s been a great week for gaming! On Thursday, I sat down with my brother, sister-in-law and Ross Watson to play some Mouse Guard. Yes, that Ross Watson, the designer of Deathwatch and Rogue Trader. How’s that for intimidation! If you’ll allow me a moment to digress, [...]

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2

Roleplaying without Roleplaying: Runebound

Posted by Mark on Jun 13, 2010 in Actual Play, Board Game

We’ve had a couple of bites from people interested in joining a new group, but haven’t actually met face-to-face, so in the meantime, Bridget and I have begun trying roleplaying without roleplaying. What do I mean? I mean that I pulled out Runebound the other night and we marched around the lands of Terrinoth, which [...]

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5

Mouse Guard: No Power Cards… No Fun? Not at All!

Posted by Bridget on May 21, 2010 in 4e D&D, Actual Play, Mouse Guard

I am a pretty hardcore 4e D&D gamer.  What can I say:  It was my first real gaming experience;  I’m comfortable with it.  I like it.  Besides a little side-step into a Savage Worlds game, Descent or even Munchkin here and there… well, I always go back to 4e. What makes me like it so [...]

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3

Mouse Guard RPG: Delivering the Mail

Posted by Mark on May 16, 2010 in Actual Play, Mouse Guard

Last night, I ran my first game of Mouse Guard ever, since receiving the book for Christmas. The morning of, Bridget suggested that since Samaira (one of our regular players) would be coming over that evening, perhaps I could run a little Mouse Guard. I was very excited, and dug up all the materials I’ve [...]

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0

Lords of Dust: The End

Posted by Mark on May 7, 2010 in 4e D&D, Actual Play, Eberron, Lords of Dust, Ravenloft

It was the last session for both our Lords of Dust 4e Eberron campaign, and for our gaming group, the Game Knights. As is fitting for such a melancholy occasion, we downed a bit of tequila throughout the night. Bryan was running the game, and as you recall, in the last session, Aldan Vane went [...]

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1

Lords of Dust: The End of Aldan Vane (For Now)

Posted by Mark on Mar 30, 2010 in 4e D&D, Actual Play, Eberron, Lords of Dust, Ravenloft

Sunday night’s game of D&D was excellent. Bryan is running the game right now, and doing great. Previously, we had discovered a snow-globe, which we learned was housing a demi-plane which had been created to seal off a small village from the rest of Eberron. Apparently, the only way to keep the village’s rift into [...]

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Gaming With Significant Others: An Addendum or My Response to Having the Lightning Train Swallowed By An Elemental

Posted by Bridget on Mar 8, 2010 in 4th Edition, Actual Play

So far, so good has been my motto.  My husband and I have been gaming partners for going on 3 years with no incidents.  He’s often the DM or GM and I never feel singled out, either for positive rewards or harsh punishments.  I have always felt like one of the group and our groups [...]

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4

An Example of How Shorter Games are Cinematic Games: A New Hope

Posted by Mark on Mar 7, 2010 in Actual Play, Star Wars RPG, Star Wars Saga Edition

So, previously I mentioned how only having a couple hours a week to game makes things more cinematic (aka, like a movie). For proof, I offer up A New Hope. We’ll cover the first couple sessions, then fill out the rest of the campaign in a later post. We’ll take a look at it from [...]

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Lords of Dust: Lightning Rail Holdup

Posted by Mark on Feb 27, 2010 in 4e D&D, Actual Play, Eberron

It was our first time back together to actually play in about three months. The heroes were all leveled up, ready to go. I used these tiles from Skeleton Key Games to map out the train. There will be five cars in total, though the heroes have only explored three thus far. But I digress. [...]

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