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	<title>Dice Monkey &#187; 3e D&amp;D</title>
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	<description>Not Your Usual Bag of Dice</description>
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		<title>Combining the D&amp;Ds</title>
		<link>http://dicemonkey.net/2011/07/21/combining-the-dnd/</link>
		<comments>http://dicemonkey.net/2011/07/21/combining-the-dnd/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 14:00:39 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[1e D&D]]></category>
		<category><![CDATA[3e D&D]]></category>
		<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Mechanics]]></category>

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Number of Views :554I&#8217;ve been thinking for a while on how it would look to combine the editions of D&#38;D together into a single, streamlined game that could appeal to both the OSR and New School. I currently own AD&#38;D1e, 3.5e and 4e, so I&#8217;ll be basing my thoughts on this. There are different elements [...]]]></description>
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Number of Views :554<br/><p>I&#8217;ve been thinking for a while on how it would look to combine the editions of D&amp;D together into a single, streamlined game that could appeal to both the OSR and New School.</p>
<p>I currently own AD&amp;D1e, 3.5e and 4e, so I&#8217;ll be basing my thoughts on this.</p>
<p>There are different elements that people really love from different versions, so I was thinking about how these could be implemented together to create a great game. Here&#8217;s how I would piece it together.</p>
<p style="text-align: center;"><strong>From 1e: Simplicity</strong></p>
<p><img class="alignright size-medium wp-image-4394" title="dnd_1e_old_full" src="http://dicemonkey.net/wp-content/uploads/2011/07/dnd_1e_old_full-227x300.jpg" alt="" width="227" height="300" />First Edition provided a much simpler game for players. From the start, this has been the OSR&#8217;s main dig at anything after 1e. I recently got the first of the Dragonlance modules for 1e, and I&#8217;ve gotta say, I really, really like that each PC can fit onto a character sheet the size of a business card. Everything you need to know is right there. So from 1e, I would take the paring down of classes, as well as the simplifying of how the classes work. The reason I haven&#8217;t switched over to Essentials from 4e, is because if I&#8217;m going to be playing 4e, we&#8217;re going full 4e, not parsed down Martial classes. However, if there was a simpler version of 4e out there that really stripped things down, I&#8217;d take a look. I would make sure to avoid including the multiple types of dice used for all different types of tasks. This of course brings me to&#8230;</p>
<p style="text-align: center;"><strong>From 3e: Unified System</strong></p>
<p><img class="alignright size-full wp-image-4396" title="PlayersHandbook" src="http://dicemonkey.net/wp-content/uploads/2011/07/PlayersHandbook.jpg" alt="" width="200" height="259" />In 3e, they stepped away from the convoluted rules (when do I roll a handful of d6&#8242;s, and when do I roll a percentile?) and instead created a unified rolling system. Roll a d20, add modifiers, beat the target number. All the time. 3e made the game accessible to people where older editions hadn&#8217;t been in a long, long time. It&#8217;s easy to explain the rules for 3e and 4e, thanks to this unified system. There&#8217;s no worry about THAC0 or anything of the sort. This had a big impact on gaming; at least on the D&amp;D side of things. The skill system is also something that was, in my opinion, sorely needed in D&amp;D. It helps give players specialization in a myriad of abilities in the world. Now, this skill system was incredibly long, which leads us to&#8230;</p>
<p style="text-align: center;"><strong>From 4e: Streamlining</strong></p>
<p><img class="alignright size-medium wp-image-4398" title="WOC2173672_500" src="http://dicemonkey.net/wp-content/uploads/2011/07/WOC2173672_500-229x300.jpg" alt="" width="229" height="300" />The 4e System simplified a lot of previous issues: grappling, a fairly massive skill system, hundreds of Classes (though they&#8217;re on their way to achieving that in 4e), the convoluted 3e multiclassing&#8230; 4e really helped repair all of that. I think a combined system could definitely used the smaller skill set, as well as the skill challenge system. I really enjoy that combat-based powers happen quickily, but non-combat ones take time (rituals). I&#8217;d love to see that incorporated in there.</p>
<p style="text-align: center;"><strong>So&#8230;</strong></p>
<p>Where do we go from here?</p>
<p>We have the OGL and GSL, which could be used for this. In fact, since you can&#8217;t combine the GSL and OGL together, lots of the things from 4e could be adapted to the OGL, easily.</p>
<p>If anyone is out there and interested in making a hybrid of systems, let me know. Seriously.</p>
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		<title>Gnomish Failure</title>
		<link>http://dicemonkey.net/2010/10/31/gnomish-failure/</link>
		<comments>http://dicemonkey.net/2010/10/31/gnomish-failure/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 18:33:12 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3e D&D]]></category>
		<category><![CDATA[Blog]]></category>

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Number of Views :1006A while back I wrote a post on my worst game ever. After I described a situation, I ended up with a ton of comments, most coming down to &#8220;you&#8217;re an idiot.&#8221; Mind you, it was  written about nine months ago, and I&#8217;ve been getting comments on it as recently as a [...]]]></description>
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Number of Views :1006<br/><p><img class="alignright size-large wp-image-3702" title="PZO9007-Bard" src="http://dicemonkey.net/wp-content/uploads/2010/10/PZO9007-Bard-641x1024.png" alt="" width="359" height="574" /><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />A while back I wrote a post on <a href="http://dicemonkey.net/2010/02/15/my-worst-session-ever/">my worst game ever</a>. After I described a situation, I ended up with a ton of comments, most coming down to &#8220;you&#8217;re an idiot.&#8221;</p>
<p>Mind you, it was  written about nine months ago, and I&#8217;ve been getting comments on it as recently as a month ago, the most recent calling me a crybaby. To quote: &#8220;The fact that you quit a game over one minor incident like this speaks volumes as to your own attitudes about gaming and being part of a group, and it is not flattering.&#8221; Ouch.</p>
<p>I even had someone today write up on my post <a href="http://dicemonkey.net/2010/10/28/on-ettiquite/">On Etiquette</a> that I really should take my own advice and make characters closer to the style of the party. It&#8217;s like the Gnome Bard has become a meme within the blog itself.</p>
<p>I&#8217;m not sure what caused such a vicious, visceral response, except that, perhaps, it really did come off as me being a crybaby.</p>
<p>As I commented on that post, it should be mentioned that I was young and fairly new to being a player at the time, fairly set in my ways as to what to do as a DM.</p>
<p>So, to everyone who hopped to the DM&#8217;s defense, you&#8217;re right. I should have come up with a better concept, and not expected the DM to &#8220;coddle&#8221; me as one person put it.</p>
<p>It should also be noted that this event did take place quite a few years ago, and I would hope that I&#8217;ve grown as a DM in the process.</p>
<p>That is all.</p>
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		<title>Campaign Concept Pt. 3: The Empire of Tel</title>
		<link>http://dicemonkey.net/2010/08/04/campaign-concept-pt-3-the-empire-of-tel/</link>
		<comments>http://dicemonkey.net/2010/08/04/campaign-concept-pt-3-the-empire-of-tel/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 13:00:01 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3e D&D]]></category>
		<category><![CDATA[4e D&D]]></category>
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Number of Views :913Following the last couple of days, we have a new campaign concept, the Empire of Tel. Magic, as we know it, vanished over 200 years ago. The fey races have faded, leaving humanity as the sole power in the world. Magic is, by many, thought to be merely that of legend, as are the [...]]]></description>
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Number of Views :913<br/><p><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />Following the last couple of days, we have a new campaign concept, the Empire of Tel.</p>
<p><a href="http://dicemonkey.net/wp-content/uploads/2010/07/rj_castle.gif"><img class="alignright size-medium wp-image-3257" title="rj_castle" src="http://dicemonkey.net/wp-content/uploads/2010/07/rj_castle-300x223.gif" alt="" width="300" height="223" /></a><em>Magic, as we know it, vanished over 200 years ago. The fey races have faded, leaving humanity as the sole power in the world. Magic is, by many, thought to be merely that of legend, as are the elves, dwarves and gnomes.</em></p>
<p><em>The only other civilized race still present are the halflings, smaller than humans, and living in rural settlements throughout the Kingdom of Tel. A few have ventured into the cities, setting up a normal life, but in more outlying villages, they are looked upon with distrust and derision.</em></p>
<p><em>The Honor Guard of Tel are the knights and warriors of the land, charged with protecting it from without and within. Those who choose may ally themselves with the Church of Six, serving the gods and taking on the mantle of a paladin or cleric. There are rumors of quiet cults deeply embedded in society where the darker aspects of the will of the gods is carried out by divine agents by means of assassination and revenge.</em></p>
<p><em>Every 10 years, a crusade is sent out from Tel Crossia to the south, where hideous monsters lie. Those who survive return with tales of horror at the hands of trolls, orcs, and worse, though many claim these to be the ramblings of mad men. The worst creatures the Kingdom has faced was a dragon attack nearly 40 years ago, one which devastated many cities, and was only stopped by the combined efforts of the knights and paladins of the land.</em></p>
<p><em>Beneath this shining veneer, there is a crumbling building, for the Kingdom is collapsing on itself. Years of disinterest in the world around them, aside from the crusades, have left them vulnerable to attack.</em></p>
<p><em>Ancient legends tell of a 7th god, sinister and ancient, who will one day rise from beneath the earth and consume the Kingdom. There are secret cults who worship this unnamed god, though some call it &#8221;Terrasque.&#8221; They wait for the day it will return, hastening his return through dark rituals and murder.</em></p>
<p>This concept is a very low-magic setting, only allowing for a few races: Humans, halflings, and perhaps, a half-elf (though no one would know they were). Using Inherent Bonuses from DMG2 for 4e, you can easily remove magical items. This is the concept I&#8217;m using for the new campaign Bridget and I are going to be doing, allowing our heroes only one wondrous item, and it has to be a mundane-seeming item. Steadily introducing elves, dwarves, and magic into the system can make for pretty interesting games, I think.</p>
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		<title>Campaign Concepts Pt. 2: There Is Only War</title>
		<link>http://dicemonkey.net/2010/08/03/campaign-concepts-pt-2-there-is-only-war/</link>
		<comments>http://dicemonkey.net/2010/08/03/campaign-concepts-pt-2-there-is-only-war/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 13:00:02 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3e D&D]]></category>
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Number of Views :534Continuing on from yesterday&#8217;s post of campaign concepts, I present the idea of running a campaign in a war-devastated world: There Is Only War. One hundred years of warfare takes its toll. The once great cities of the Empire have fallen into ruin. Survivors hide in the rubble, facing the armies of Tieflings, Orcs [...]]]></description>
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Number of Views :534<br/><p><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />Continuing on from <a href="http://dicemonkey.net/2010/08/02/campaign-concepts-pt-1-the-colonists">yesterday&#8217;s post</a> of campaign concepts, I present the idea of running a campaign in a war-devastated world: There Is Only War.</p>
<p><em><img class="alignright size-medium wp-image-3252" title="new_TFS-Novak-309" src="http://dicemonkey.net/wp-content/uploads/2010/07/new_TFS-Novak-309-300x244.jpg" alt="" width="300" height="244" />One hundred years of warfare takes its toll. The once great cities of the Empire have fallen into ruin. Survivors hide in the rubble, facing the armies of Tieflings, Orcs and worse creatures. Dragons soar over the skies, burning all in their wake. What promise of peace once existed has now burned away with the cities and fields. The world is a devastated wasteland.</em></p>
<p><em>But then, a hope arises. The ancient books of lore, thought lost, speak of a magical staff, one so powerful it could vanquish any foe the Empire faces. Any brave enough to journey across the blighted ruins of the land may claim this staff from the very forces who have ruined the world.</em></p>
<p>I like the idea of Stalingrad in a fantasy setting, combined with Reign of Fire. This allows you to present the heroes with an insurmountable foe, encouraging them to truly be the last hope of civilization.</p>
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		<title>Campaign Concepts Pt. 1: The Colonists</title>
		<link>http://dicemonkey.net/2010/08/02/campaign-concepts-pt-1-the-colonists/</link>
		<comments>http://dicemonkey.net/2010/08/02/campaign-concepts-pt-1-the-colonists/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 13:00:51 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
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Number of Views :678I&#8217;ve been thinking about new campaign concepts recently, how to break the mold from the traditional fantasy game, and have come up with a series of different concepts I think could make for some pretty great roleplaying in your next D&#38;D campaign. We&#8217;ll begin the series with what I like to call: [...]]]></description>
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Number of Views :678<br/><p><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />I&#8217;ve been thinking about new campaign concepts recently, how to break the mold from the traditional fantasy game, and have come up with a series of different concepts I think could make for some pretty great roleplaying in your next D&amp;D campaign. We&#8217;ll begin the series with what I like to call: The Colonists.</p>
<p><img class="alignright size-full wp-image-3247" title="spaceship crash site 7" src="http://dicemonkey.net/wp-content/uploads/2010/07/spaceship-crash-site-7.jpg" alt="" width="400" height="314" /><em>Humanity&#8217;s history stretches back into antiquity. The iron cities have always existed, as far as history traces; tall towers of self-contained cities, their smooth sides without windows, and impervious to any weapon, magical or not. Some rooms of the mile-high cities are sealed off, and always have been. Each race has a different variation of the cities: The humans have their tall towers, the elves their wide, round iron cities hidden within the foliage of the forests, the dwarves cities embedded in the mountainsides. Orc iron cities look patchwork and rusting.</em></p>
<p><em>One day, a sealed-off room in the human tower of Pelam opened unexpectedly. Venturing in, the explorers discovered a complex labyrinth of hallways and tunnels, with strange synthetic ropes, tables made of glass with glowing images dancing across them, and strange magical items. One of the explorers accidentally flipped a lever, and a voice rang out throughout the tower: &#8220;Emergency launch sequence activated. Initiating lock-down of all airlocks.&#8221; Some escaped, including a few of the explorers to tell the tale of the tower lifting out of the ground and soaring into the air, disappearing into the stars. If the other iron cities are the same, it raises many questions as to where the races came from&#8230;</em></p>
<p>This campaign concept allows you to focus on bringing technology-as-magic into the game, making magic weapons just super-advanced technology. I know it&#8217;s been done in the past, but it&#8217;s a concept I&#8217;ve always loved.</p>
<p>Keep an eye out tomorrow for the next in this series!</p>
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		<title>The Deck of Many Things</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/</link>
		<comments>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 13:00:53 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3e D&D]]></category>
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Number of Views :2059One horrifying artifact from older editions of D&#38;D was the Deck of Many Things, an object of supreme power that could either shape or destroy campaigns on a whim. For those of you who are new to D&#38;D via 4e, here&#8217;s basically what it is: Basically, a deck of cards which grant [...]]]></description>
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Number of Views :2059<br/><p><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />One horrifying artifact from older editions of D&amp;D was the Deck of Many Things, an object of supreme power that could either shape or destroy campaigns on a whim. For those of you who are new to D&amp;D via 4e, here&#8217;s basically what it is:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3050" title="915921481_CxKAV-L" src="http://dicemonkey.net/wp-content/uploads/2010/06/915921481_CxKAV-L.jpg" alt="" width="560" height="281" /></p>
<p><img class="alignright size-medium wp-image-3052" title="deck" src="http://dicemonkey.net/wp-content/uploads/2010/06/deck-300x224.png" alt="" width="300" height="224" />Basically, a deck of cards which grant you different boons and horrors. One may allow you to gain a level, or gain 1d4 Wishes, while another will imprison you in the realm of some dark god or, as one puts it, &#8220;your body remains, but your soul is imprisoned elsewhere.&#8221; You can see the rules for it in 3e <a href="http://www.dandwiki.com/wiki/SRD:Deck_of_Many_Things">here</a>.</p>
<p>But what would it look like in 4e? <a href="http://at-will.omnivangelist.net/2009/03/a-deck-of-many-things-minor/">At-Will posted up his idea of it</a>, or, at least, a &#8220;minor&#8221; version of it, which makes sense for 4e. 4e is less about screwing over players, so minor setbacks and benefits would make more sense here.</p>
<p>Have you ever encountered the Deck? I&#8217;d love to hear your horror stories.</p>
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		<title>Off the Shelf Review: Cityworks</title>
		<link>http://dicemonkey.net/2010/05/27/off-the-shelf-review-cityworks/</link>
		<comments>http://dicemonkey.net/2010/05/27/off-the-shelf-review-cityworks/#comments</comments>
		<pubDate>Thu, 27 May 2010 13:00:11 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3e D&D]]></category>
		<category><![CDATA[4e D&D]]></category>
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Number of Views :596It&#8217;s been more than a year since I&#8217;ve done one of these, so I decided to do an Off the Shelf Review. For those who don&#8217;t know what that means, it means I grab a random game book off my shelf and talk about it for a bit. Today&#8217;s review is for [...]]]></description>
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Number of Views :596<br/><p><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />It&#8217;s been <a href="http://dicemonkey.net/2009/02/11/off-the-shelf-review-adventures-in-arkham-country/">more than a year</a> since I&#8217;ve done one of these, so I decided to do an Off the Shelf Review. For those who don&#8217;t know what that means, it means I grab a random game book off my shelf and talk about it for a bit.</p>
<p><img class="alignright size-full wp-image-2938" title="cityworks" src="http://dicemonkey.net/wp-content/uploads/2010/05/cityworks.jpg" alt="" width="250" height="320" />Today&#8217;s review is for Fantasy Flight Games&#8217; Legends &amp; Lairs supplement &#8220;Cityworks.&#8221;</p>
<p>While this is a D&amp;D 3.5 supplement, there&#8217;s nothing keeping a 4e DM from using a lot of aspects of it for their own game, or hell, anyone running a fantasy RPG from any game system.</p>
<p>It&#8217;s your typical Legends &amp; Lairs book, in that it&#8217;s cover matches the rest of the books, as well has being filled with some great black and white art throughout.</p>
<p>The first chapter deals with different characters in the city, explaining each character class and what they&#8217;d be doing in the city. It should be noted that because it doesn&#8217;t have any mechanical rules for this section, you can definitely use it in your 4e game. For example, they talk about how a Cleric within a city can serve as an emissary to temples, and high priests with political power in the town.</p>
<p>The introduce three more character classes, the Acrobat, the Assassin, and the Pit Fighter, as well as introducing some urban prestige classes: the Kingpin, Speaker of the City, and Street Stalker. All of these would be great introduction to your campaign, including the Speaker of the City, who are druids who have embraced the sprawl of the city as a necessary &#8220;node in the web of life.&#8221;</p>
<p>As with any 3e book, there&#8217;s a smattering of new feats and spells, before the book delves into City Basics.</p>
<p><img class="alignright size-medium wp-image-2939" title="86326" src="http://dicemonkey.net/wp-content/uploads/2010/05/86326-300x235.png" alt="" width="300" height="235" />In the City Basics chapter, it talks about how cities originate, how to develop your own city&#8217;s history, different city archetypes such as a religious city or a war-torn outpost, the government and how it could be organized, law enforcement, economics and religion. This chapter talks in great detail all about different aspects of city life, a lot more than I would have thought of on my own. Mixing and matching different parts of this chapter will help you in moving on to the next chapter: City Construction.</p>
<p>In this chapter, it breaks down in great detail how to build a city, with all kinds of districts detailed, giving you lots of tables to roll on to give more spice to your town. This is a great resource for any DM, as it doesn&#8217;t really talk too much about the rules system, but introduces one of its own for planning out a city.</p>
<p>The City Adventures section helps a DM put together a ton of different kinds of adventures, detailing different kinds of urban environments, including chases, crowds, fires, rooftops, sewers, tavern brawls and stunts. There&#8217;s also different types of urban events such as plagues and the like.</p>
<p>Overall, it&#8217;s a good, solid book, which I would recommend to anyone who would be running an urban campaign in any fantasy setting. It&#8217;s definitely worth picking up and checking out.</p>
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		<title>Review: Conflict Roleplaying Rulebook</title>
		<link>http://dicemonkey.net/2010/05/24/review-conflict/</link>
		<comments>http://dicemonkey.net/2010/05/24/review-conflict/#comments</comments>
		<pubDate>Mon, 24 May 2010 13:00:18 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3e D&D]]></category>
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Number of Views :1549I was sent a free review copy of the Conflict Roleplaying Rulebook recently by Conflict Roleplaying, and have perused it. Conflict is a roleplaying game supplement by Mark M. Scott for the Pathfinder and OGL d20 rule systems, allowing for a group of players to play PVP combat while making sure the [...]]]></description>
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Number of Views :1549<br/><p><img class="alignright size-full wp-image-2914" title="highres_12733689" src="http://dicemonkey.net/wp-content/uploads/2010/05/highres_12733689.png" alt="" width="325" height="468" /><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />I was sent a free review copy of the Conflict Roleplaying Rulebook recently by Conflict Roleplaying, and have perused it.</p>
<p>Conflict is a roleplaying game supplement by Mark M. Scott for the Pathfinder and OGL d20 rule systems, allowing for a group of players to play PVP combat while making sure the game is balanced for any rules the players may be using from any supplement.</p>
<p>The book is 120 pages of gaming goodness, providing some very interesting ways of dealing with arena type campaigns where your sole goal is to wipe your enemy off the map.</p>
<p>The book details types of matches, map elements, feats, and some pre-generated characters.</p>
<p>This almost completely redesigns how character creation is done. You aren&#8217;t trying to create a compelling character, you&#8217;re creating a battlefield terror, intent only on destroying your enemies. The cover of the book is a well painted piece of art detailing two knights in combat (as you can see on the right) and the rest of the book is in greyscale, with decent art throughout.</p>
<p>This book looks like it took a lot of time and a lot of playtesting to pull off.</p>
<p>The idea of the Battlepoints system is that, based on your level, you are given a certain number of battlepoints to spend on your class, magical and non-magical items, as well as different battlefield conditions. The DM plays the role of the referee, which allows for secret movement and orders by the players through sheets called &#8220;passcards&#8221; which let the players write out their plans on them, including what attacks they&#8217;ll make, what square they&#8217;ll be moving into, and any other condition the DM needs to know.</p>
<p><img class="alignright size-medium wp-image-2919" title="highres_9316876.jpeg" src="http://dicemonkey.net/wp-content/uploads/2010/05/highres_9316876.jpeg-300x206.gif" alt="" width="300" height="206" />There are many different game types, including &#8220;Ambush,&#8221; &#8220;Kill of the Hill,&#8221; &#8220;Hellbreak,&#8221; &#8220;Regicide,&#8221; and &#8220;Brother&#8217;s Keeper.&#8221; Each one has specific win conditions that must be met in order for one team or the other to win. Within each type of game, there are other variants, so you aren&#8217;t likely to run out of options any time soon.</p>
<p>Conflict Laws are special rules the DM can apply to nearly any game, adding even more options, such as Dead Lands, which cancels out all magic in the battle, or Fog of War, which makes it more difficult to attack the enemy with range attacks.</p>
<p>There are 15 team feats presented, which allow you to benefit not only yourself, but others on your side. Mostly involving distracting an opponent so the other can move in for a hit, or holding the enemy while another lands blows on him.</p>
<p>There&#8217;s also a pair of hefty guides within, once for the DM, the other for players, and gives some good tips on different conflicts and how they can be run.</p>
<p>In the game Bridget and I tried, we had a blast, pounding the snot out of each other across the excellent map provided. It was pretty awesome.</p>
<p>Overall, this is a very solid product, with some great options for a game group who is tired of the standard grind and wants to take their aggression out on one another. It&#8217;s definitely a book I would recommend to any Pathfinder and 3.5 players out there.</p>
<p>You can order Conflict <a href="http://store.conflictbooks.com/c/Downloads.html">from their website</a>.</p>
<p><strong>Want to learn more about <em>Conflict Roleplaying</em>? Read on&#8230;</strong></p>
<ul>
<li>Atomic Array: <a href="http://atomicarray.com/conflict-roleplaying-aa042">Episode 042: Conflict Roleplaying</a></li>
<li>Mad Brew Labs: <a href="http://www.madbrewlabs.com/index.php/2010/03/19/adding-pvp-conflict-pathfinder/">Adding PVP Conflict to Pathfinder</a></li>
<li>Apathy Blogs: <a href="http://www.apathyblogs.com/2010/03/19/conflict-a-new-way-to-play-pathfinder/">A new way to play Pathfinder</a></li>
<li>Know Direction: <a href="http://www.35privatesanctuary.com/index.php?option=com_content&amp;view=article&amp;id=231:008knowdirection&amp;catid=35:the-tome-know-direction&amp;Itemid=34">Episode 008</a></li>
<li>Creatively Anomalous: <a href="http://www.creativeanomalies.com/blog/2010/04/20/conflict-review/">Review</a></li>
<li><a href="http://www.creativeanomalies.com/blog/2010/04/20/conflict-review/"></a>Emerson&#8217;s Bookshelf: <a href="http://emersonsbookshelf.blogspot.com/2010/04/conflict-roleplaying-rulebook.html">Conflict</a> <a href="http://emersonsbookshelf.blogspot.com/2010/04/conflict-roleplaying-rulebook.html">Roleplaying Rulebook</a></li>
</ul>
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		<title>Spells Not Worth Memorizing</title>
		<link>http://dicemonkey.net/2010/05/10/spells-not-worth-memorizing/</link>
		<comments>http://dicemonkey.net/2010/05/10/spells-not-worth-memorizing/#comments</comments>
		<pubDate>Mon, 10 May 2010 13:00:06 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3e D&D]]></category>
		<category><![CDATA[Humor]]></category>

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Number of Views :997Have you ever looked over a spell list and wondered what it&#8217;s doing among such powers as polymorph and fireball? I found a post up online titled &#8220;Spells Not Worth Memorizing.&#8221; Here it is, for your amusement. 1  Acid Trip 2  Affect Abnormal Fires 3  Affect Normal Foyers 4  Air Breathing  (land-dwellers [...]]]></description>
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Number of Views :997<br/><div id="attachment_2747" class="wp-caption alignright" style="width: 310px"><a href="http://dicemonkey.net/wp-content/uploads/2010/05/CM-Capture-18.jpg"><img class="size-medium wp-image-2747" title="CM Capture 18" src="http://dicemonkey.net/wp-content/uploads/2010/05/CM-Capture-18-300x196.jpg" alt="" width="300" height="196" /></a><p class="wp-caption-text">&quot;Click for a larger image.&quot;</p></div>
<p><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />Have you ever looked over a spell list and wondered what it&#8217;s doing among such powers as <em>polymorph</em> and <em>fireball</em>?</p>
<p>I found a post up online titled &#8220;Spells Not Worth Memorizing.&#8221; Here it is, for your amusement.</p>
<p>1  Acid Trip</p>
<p>2  Affect Abnormal Fires</p>
<p>3  Affect Normal Foyers</p>
<p>4  Air Breathing  (land-dwellers only)</p>
<p>5  Airshape (like Stoneshape, but with normal air)</p>
<p>6  Airy Air</p>
<p>7  Alamir&#8217;s Freeway Breakdown</p>
<p>8  Alamir&#8217;s Fundamental Theorem</p>
<p>9  Algorithm  I-III</p>
<p>10  Anger God</p>
<p>11  Animate Bread</p>
<p><span id="more-2748"></span></p>
<p>12  Anti-Anti-Magic Shell  (Pro-Magic Shell?)</p>
<p>13  Anti-Magic Eggshell</p>
<p>14  Anti-Magic Magic Missle</p>
<p>15  Anti-Magic Magic Mouth</p>
<p>16  Antipathy Orb</p>
<p>17  Audible Grammar</p>
<p>18  Audible Hammer  (of the M.C. variety)</p>
<p>19  Auditable Glamour</p>
<p>20  Augmented Chord I, ii, III, iv, V, VI, vii</p>
<p>21  Bad Lighting</p>
<p>22  Badly Programmed Illusion</p>
<p>23  Become Dead  (reverse of Resurrect Self)</p>
<p>24  Bigby&#8217;s Assertive Finger</p>
<p>25  Bigby&#8217;s Clenched Teeth</p>
<p>26  Bigby&#8217;s Critically Fumbling Hand</p>
<p>27  Bigby&#8217;s Glove  (colors the various Bigby&#8217;s Hand spells, no bonus)</p>
<p>28  Bigby&#8217;s Groping Hand</p>
<p>29  Bigby&#8217;s Hairy-Palmed Hand</p>
<p>30  Bigby&#8217;s Insulting Hand  (the second finger is rather prominent)</p>
<p>31  Bigby&#8217;s Limp-Wristed Hand</p>
<p>32  Bigby&#8217;s Shadow-Animal Making Hands</p>
<p>33  Bigby&#8217;s &#8220;Shush&#8221;ing Hand</p>
<p>34  Black &amp; White Spray</p>
<p>35  Blind Self</p>
<p>36  Bold Monster</p>
<p>37  Bookworm Blast</p>
<p>38  Break-Wind Wall</p>
<p>39  Break the Wind</p>
<p>40  Bubbling Rainstorm</p>
<p>41  Burning Hands  (Yours, ouch)</p>
<p>42  Can Trip (And does!)</p>
<p>43  Change Elf</p>
<p>44  Charm Dead</p>
<p>45  Charm Friends</p>
<p>46  Charm Groupie</p>
<p>47  Charm Potted Plants</p>
<p>48  Charm Self</p>
<p>49  Charm Undead (X rated version)</p>
<p>50  Cheeseball</p>
<p>51  Circling the Square  (i.e. Times, Trafalger, Tiannemen)</p>
<p>52  Clause of the Lawyer</p>
<p>53  Clear Audience  (usually follows Delayed Blast Flatulence)</p>
<p>54  Clone Undead</p>
<p>55  Clown</p>
<p>56  Color Safe Spray</p>
<p>57  Compulsive Disorder</p>
<p>58  Cone of Bubbles</p>
<p>59  Conjure Emmenthaler</p>
<p>60  Contact This Plane</p>
<p>61  Continual Bad Lighting</p>
<p>62  Continual Right  (a political spell)</p>
<p>63  Control Casting Time (controls the casting time of this spell only)</p>
<p>64  Control Feather</p>
<p>65  Copyright Shroud</p>
<p>66  Crass Suggestion</p>
<p>67  Create Coat Hanger</p>
<p>68  Cure Animal Hide</p>
<p>69  Cure Light Winds</p>
<p>70  Cure Smoked Ham</p>
<p>71  Cure STD</p>
<p>72  Current Life</p>
<p>73  Cylons, 10&#8242; Radius</p>
<p>74  Cymbal</p>
<p>75  Dalamar&#8217;s Whoopee Cushion  (things that make you go hmmmm)</p>
<p>76  Darkness, 15 micron radius</p>
<p>77  Daylight (material components: must be cast outdoors in bright sunlight)</p>
<p>78  Deathwish</p>
<p>79  Deeppocket Lint</p>
<p>80  Delayed Blast Cantrip</p>
<p>81  Delayed Blast Flatulence</p>
<p>82  Delayed Blast Spitball</p>
<p>83  Demand Blindness</p>
<p>84  Demi-Shadow Puppets</p>
<p>85  Deny Reality</p>
<p>86  Detect Crying</p>
<p>87  Detect Dead (Yep, he&#8217;s dead alright&#8230;)</p>
<p>88  Detect Detect Spells</p>
<p>89  Detect Hound</p>
<p>90  Detect Lightning Bolts  (area: 5&#8242;)</p>
<p>91  Detect Pervert</p>
<p>92  Detect Pink Bunny Rabbits</p>
<p>93  Detect Self  (allows you to see if you are yourself)</p>
<p>94  Detect Strikes and Spares</p>
<p>95  Detect Tragic  (oooh, theres a sad happening over there!)</p>
<p>96  Detect Unseen Butler</p>
<p>97  Detect Visibility (Yep, I can see that)</p>
<p>98  Detect Weevil</p>
<p>99  Detect Wind</p>
<p>100  Differentiate Without Error  (Hey, you never know&#8230;)</p>
<p>101  Dimension Doorknob</p>
<p>102  Dispell Nonmagical Reptiles &amp; Amphibians</p>
<p>103  Dispurse Self</p>
<p>104  Doug</p>
<p>105  Doug&#8217;s Generic Spell</p>
<p>106  Drain Vaccuum</p>
<p>107  Draw Upon Religious Right</p>
<p>108  Drawmij&#8217;s Court Summons</p>
<p>109  Drawmij&#8217;s Instant Cake Mix</p>
<p>110  Drawmij&#8217;s Instant Coffee  (components: hot water and cup)</p>
<p>111  Drawmij&#8217;s Instant Death  (Drawmij&#8217;s CON must be about -30 by now&#8230;)</p>
<p>112  Earthly Chorus</p>
<p>113  Enchanted Toothpick</p>
<p>114  Enlightening Bolt</p>
<p>115  Enrage Dragon</p>
<p>116  ESPN</p>
<p>117  Ethertalk</p>
<p>118  Evard&#8217;s Black Growth (range: 0)</p>
<p>119  Evard&#8217;s Black Testicles</p>
<p>120  Evard&#8217;s Blue Testicles</p>
<p>121  Explosive Familiar  (it&#8217;s *your* familiar)</p>
<p>122  Explosive Friends</p>
<p>123  Extension Cord I, II, and III</p>
<p>124  Extinguish Match  (casting time: 5 rounds)</p>
<p>125  Face Grasp</p>
<p>126  Fear of Sunmotes</p>
<p>127  Feather Brain</p>
<p>128  Feather Flail</p>
<p>129  Feign Life  (as if the caster has one)</p>
<p>130  Feign Orgasm</p>
<p>131  Find Acquaintance</p>
<p>132  Find Floor (somatic component: falling on face)</p>
<p>133  Find Hand</p>
<p>134  Finger of Near-Fatal Injury</p>
<p>135  Finger of Plead</p>
<p>136  Fire Alarm</p>
<p>137  Fire Rap</p>
<p>138  Fire Stick</p>
<p>139  Fireball (reversed)</p>
<p>140  Fiscal Projection</p>
<p>141  Fist of Flesh</p>
<p>142  Fleshskin  (range: self)</p>
<p>143  Fool&#8217;s Lead</p>
<p>144  Foresee Unseen Butler</p>
<p>145  Forget Spells (area: self)</p>
<p>146  Forehead</p>
<p>147  Foreskin</p>
<p>148  Fourier&#8217;s Transformation</p>
<p>149  Furball</p>
<p>150  Furry Fire</p>
<p>151  Gaze at Reflection</p>
<p>152  Geese</p>
<p>153  Get Flu</p>
<p>154  Get Life</p>
<p>155  Glassteal  (swipe that beermug from that unsuspecting peasant)</p>
<p>156  Globe of Vulnerability</p>
<p>157  Grate</p>
<p>158  Graze reflection  (if someone hurts your knee)</p>
<p>159  Guess Alignment</p>
<p>160  Hair Extension I, II, III</p>
<p>161  Hallucinatory Escape</p>
<p>162  Hallucinatory Train</p>
<p>163  Hand of Skin</p>
<p>164  Hatch Egg (somatic component: sit on egg)</p>
<p>165  Heal Monster  (only works on opponents during combat)</p>
<p>166  Heel</p>
<p>167  Hold Bladder</p>
<p>168  Hold Mustard</p>
<p>169  Hold Self</p>
<p>170  Hornung&#8217;s Gas</p>
<p>171  Hornung&#8217;s Police Dispatcher</p>
<p>172  Housefly</p>
<p>173  Hug Self</p>
<p>174  Illusion Debugger  (for Badly Programmed Illusions)</p>
<p>175  Illusionary Crypt</p>
<p>176  Iggy&#8217;s Invisible Illusion</p>
<p>177  Illegal Thoughts  (That serving wench looks older than 18)</p>
<p>178  Implosive Runes</p>
<p>179  Impress Plants</p>
<p>180  Improper Suggestion</p>
<p>181  Indirection  (address register postincrement)</p>
<p>182  Indivisibility  (The caster is a prime number)</p>
<p>183  Insect Plague, 5&#8242; Radius</p>
<p>184  Integrate  (reversible, Differentiate)</p>
<p>185  Invisibility to Inanimate Objects</p>
<p>186  Invisibility to Dead</p>
<p>187  Invisible Talker</p>
<p>188  Irritate Self</p>
<p>189  Kender Summoning I, II, III</p>
<p>190  Kitchen Sink</p>
<p>191  Knock Knock</p>
<p>192  Know Own Alignment</p>
<p>193  Know Person  (in the biblical sense of the word&#8230;)</p>
<p>194  Kooshball</p>
<p>195  Legend Bore</p>
<p>196  Legend Lore, Extended Dance Mix</p>
<p>197  Leomund&#8217;s Condemned Shelter</p>
<p>198  Leomund&#8217;s Grass Hut</p>
<p>199  Leomund&#8217;s Mortgaged Shelter</p>
<p>200  Leomund&#8217;s Risky Tax Shelter</p>
<p>201  Leomund&#8217;s Secure Chest Cavity</p>
<p>202  Leomund&#8217;s Sturdy Music Box</p>
<p>203  Leomund&#8217;s Tap</p>
<p>204  Leomund&#8217;s Underfunded Homeless Shelter</p>
<p>205  Level Water</p>
<p>206  Lightning Blot</p>
<p>207  Limited Dish  (Sorry sir, the Dover Sole is off)</p>
<p>208  Limited Wash</p>
<p>209  Locate Right Hand</p>
<p>210  Locate Self  (tells you where you are, relative to your location)</p>
<p>211  Locate Tongue  (requires verbal component)</p>
<p>212  Locate Wizard  (the _nearest_ wizard)</p>
<p>213  Lorloveim&#8217;s Shady Deal</p>
<p>214  Lose Familiar  (Get lost, ya wee booger!)</p>
<p>215  Lower Cholesterol Level</p>
<p>216  Lower Inhibitions</p>
<p>217  Maggot Missle</p>
<p>218  Magic Boomeranging Missile</p>
<p>219  Magic Gristle</p>
<p>220  Magic Jar-Jar</p>
<p>221  Magic Missal  (A really boring prayersheet)</p>
<p>222  Magic Moth</p>
<p>223  Magic Orifice</p>
<p>224  Magic Shotglass  (as opposed to Magic Jar)</p>
<p>225  Mail of the Banshee  (victim gets letter saying &#8220;Waaaaaahh&#8230;&#8221;)</p>
<p>226  Maize</p>
<p>227  Matrix Addition</p>
<p>228  Mauve Earth</p>
<p>229  Meld, Canasta Version</p>
<p>230  Melf&#8217;s Acid Bow</p>
<p>231  Melf&#8217;s Acid Trip</p>
<p>232  Melf&#8217;s Minute Rice</p>
<p>233  Melodramatic Phantom Defenders</p>
<p>234  Memorize Spell</p>
<p>235  Meatier Swarm</p>
<p>236  Meteor Swan</p>
<p>237  Micrometeorite Storm</p>
<p>238  Mildly Surprising Grasp</p>
<p>239  Minor Delousing</p>
<p>240  Mistaken Identify</p>
<p>241  Mistaken Thought  (Gee, guys, it _looked_ like a Gas Spore)</p>
<p>242  Moaning Spirit</p>
<p>243  Mordenkainen&#8217;s Agnostic Hound</p>
<p>244  Mordenkainen&#8217;s Aroused Hound  (can&#8217;t get it off of the nearest leg)</p>
<p>245  Mordenkainen&#8217;s Big Ears (+1 to all hearing checks, ear size quadrupled)</p>
<p>246  Mordenkainen&#8217;s Bored Cat</p>
<p>247  Mordenkainen&#8217;s Celery</p>
<p>248  Mordenkainen&#8217;s Conjunction (Conjunction Junction, what&#8217;s your function?)</p>
<p>249  Mordenkainen&#8217;s Faithful Mosquito</p>
<p>250  Mordenkainen&#8217;s Freeway Junction</p>
<p>251  Mordenkainen&#8217;s Lubrication</p>
<p>252  Mordenkainen&#8217;s Sword, -1 Backbiter</p>
<p>253  Mordenkainen&#8217;s Unfaithful Wife</p>
<p>254  Move Venus</p>
<p>255  Muenster Summoning I-VII</p>
<p>256  Murder Darkness</p>
<p>257  Murdoch&#8217;s Featherless Fryer  (Verbal component: &#8220;Butterball&#8221;)</p>
<p>258  Murdock&#8217;s Feathery Pillow</p>
<p>259  Nahal&#8217;s Banana Peel  (appears under random ally&#8217;s foot)</p>
<p>260  No Time</p>
<p>261  No Vacancy</p>
<p>262  Nystul&#8217;s Undetectible Aura</p>
<p>263  Otiluke&#8217;s Happy Fun Sphere</p>
<p>264  Otiluke&#8217;s Resilient Ear</p>
<p>265  Otiluke&#8217;s Room Temperature Sphere</p>
<p>266  Otto&#8217;s Irresistible Disco-Duck</p>
<p>267  Otto&#8217;s Resistable Dance</p>
<p>268  Paraphrase Magic</p>
<p>269  Part Hair</p>
<p>270  Pastel Blade of Warm Fuzzies  (9th level Drow spell)</p>
<p>271  Penultimate Fall</p>
<p>272  Phantasmal Fork</p>
<p>273  Phantasmal Morse</p>
<p>274  Phantasmal Thriller</p>
<p>275  Plane XOR</p>
<p>276  Polymorph Mother</p>
<p>277  Power Word Missing</p>
<p>278  Power Word, NO!</p>
<p>279  Power Word, Noogie</p>
<p>280  Power Word, Puke</p>
<p>281  Power Word, Pun</p>
<p>282  Power Word, Smirk</p>
<p>283  Power Word, Spam</p>
<p>284  Power Word, Wedgie</p>
<p>285  Protection from Catnips</p>
<p>286  Protection from Elvis, 10&#8242; Radius</p>
<p>287  Protection from Evil Knievel</p>
<p>288  Protection from Halitosis</p>
<p>289  Protection from Normal Air</p>
<p>290  Protection from Normal Missals</p>
<p>291  Protection from Normal Oxygen</p>
<p>292  Protection from Normal Pillows</p>
<p>293  Protection from Self</p>
<p>294  Protection from Weevil</p>
<p>295  Psychoanalyze Without Error  (Zo, ven dit you shtop lofink your mutter?)</p>
<p>296  Purge Memory</p>
<p>297  Putrefy Offal</p>
<p>298  Rainbow Enhancer</p>
<p>299  Random Casualty</p>
<p>300  Rary&#8217;s Mnemonic Cancer  (eats away at those favorite spells)</p>
<p>301  Rary&#8217;s Mnemonic Device  (makes silly acronyms out of things)</p>
<p>302  Rary&#8217;s Pneumonic Cough (range: self)</p>
<p>303  Read Common</p>
<p>304  Rectum of Retention</p>
<p>305  Reincarnation Door</p>
<p>306  Remove Hand  (yours)</p>
<p>307  Remove Minus Sign (reversible)</p>
<p>308  Remove Nurse (&#8220;Good-Byyyeeee Nurse!&#8221;)</p>
<p>309  Remove Reality</p>
<p>310  Remove Self</p>
<p>311  Remove Strong Language</p>
<p>312  Reservation</p>
<p>313  Rest Erection</p>
<p>314  Resurrect Living</p>
<p>315  Resurrect Self  (problem: must be alive to cast the spell)</p>
<p>316  Reverse Graffiti</p>
<p>317  Rice Storm</p>
<p>318  Rock Summoning I</p>
<p>319  Sepia Cake Sigil</p>
<p>320  Serten&#8217;s Smell Immunity</p>
<p>321  Sheepskin</p>
<p>322  Shocking Gasp  (usually follows Tenser&#8217;s Shocking Suggestion)</p>
<p>323  Silence of the Lambs, 15&#8242; radius</p>
<p>324  Sleep with Dead  (yuck&#8230; unless you&#8217;re a real Necromancer)</p>
<p>325  SmorgasMorph</p>
<p>326  Soap-on-a-Rope Trick</p>
<p>327  Solid Frog</p>
<p>328  Speak With Boring Monsters</p>
<p>329  Speak With Dead Plants</p>
<p>330  Speak With Grateful Dead</p>
<p>331  Speak With Living  (components: two tin cans and a string)</p>
<p>332  Speak With Mud</p>
<p>333  Speak With Self</p>
<p>334  Sucker  (for those of you who actually cast the spell)</p>
<p>335  Summon Allergy</p>
<p>336  Summon Death  (Death arrives and kills the caster)</p>
<p>337  Summon Self</p>
<p>338  Swift Envelope</p>
<p>339  Tape Mount</p>
<p>340  Tasha&#8217;s Controllable Mildly Unpleasant Laughter</p>
<p>341  Tasha&#8217;s Uncontrollable Bladder</p>
<p>342  Tasha&#8217;s Uncontrollable Hideous Daughter  (a.k.a. ST:TNG&#8217;s &#8220;Sela&#8221;)</p>
<p>343  Tasha&#8217;s Uncontrollable Hideous Die Rolls</p>
<p>344  Tasha&#8217;s Uncontrollable Hideous Flatulence</p>
<p>345  Tasha&#8217;s Uncontrollable Hideous Gesture</p>
<p>346  Tasha&#8217;s Uncontrollable Hideous Hand</p>
<p>347  Tax Avoidance</p>
<p>348  Taunt a Second Time</p>
<p>349  Teleport Environment</p>
<p>350  Teleport With Lots of Errors</p>
<p>351  Teleport Without Destination</p>
<p>352  Teleport Without Terror</p>
<p>353  Tenser&#8217;s Double-Sided, Double Density Disk</p>
<p>354  Tenser&#8217;s Floating Point</p>
<p>355  Tenser&#8217;s Formatted Disk</p>
<p>356  Tenser&#8217;s Gloating Disk</p>
<p>357  Tenser&#8217;s Shocking Suggestion  (you want to WHAT??!)</p>
<p>358  Tenser&#8217;s Slipped Disk</p>
<p>359  Tenser&#8217;s Deadly Resurrection</p>
<p>360  Tensor Transformations</p>
<p>361  This Space for Rent  (fills up space on a scroll or in a mage&#8217;s memory)</p>
<p>362  Time Start</p>
<p>363  Tonguetwister Change</p>
<p>364  Tons</p>
<p>365  Transmute Ashes to Ashes, Dust to Dust  (priest spell)</p>
<p>366  Transmute Friends to Enemies</p>
<p>367  Transmute Head to Butt</p>
<p>368  Transmute RGB to HSV</p>
<p>369  Transmute Rock to Stone (reversible)</p>
<p>370  Transmute Rock to Jazz</p>
<p>371  Trap the Sole  (see Limited Dish)</p>
<p>372  Turn Friends Into Enemies</p>
<p>373  Turn Pebble  (rotation, not banishment)</p>
<p>374  Undefined Symbol</p>
<p>375  Unenlightening Bolt</p>
<p>376  Unheard Servant</p>
<p>377  Unscented Cloud</p>
<p>378  Unseen Manservant</p>
<p>379  Unseen Pervert</p>
<p>380  Unseen Sympathy</p>
<p>381  Vampiric Breathing  (perfect for harassing phone calls)</p>
<p>382  Vampiric Crutch</p>
<p>383  Varnish</p>
<p>384  Visible Stalker</p>
<p>385  Walk</p>
<p>386  Wall of Dog</p>
<p>387  Wall of Horse</p>
<p>388  Wall of Non-Dairy Creamer</p>
<p>389  Wall of Non-Violent Protestors</p>
<p>390  Wall of Normal Air</p>
<p>391  Wall of Paper</p>
<p>392  Wall of Velcro</p>
<p>393  Waste</p>
<p>394  Wink</p>
<p>395  Wizard Eyebrow</p>
<p>396  Wizard Lick</p>
<p>397  Wizard Nostril</p>
<p>398  Wizard Stain</p>
<p>399  You Wish!</p>
<p>400  ZX-Spectral Force</p>
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		<title>D&amp;D For Kids</title>
		<link>http://dicemonkey.net/2010/04/29/dd-for-kids/</link>
		<comments>http://dicemonkey.net/2010/04/29/dd-for-kids/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 13:00:49 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3e D&D]]></category>
		<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Reviews & Culture]]></category>

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Number of Views :1892Big applause for Wizards, who have released, for free, a version of D&#38;D for kids entitled Monster Slayers: The Heroes of Hesiod. Apparently, it&#8217;s based on a new book D&#38;D is coming out with. What I really like is both the simple art, as well as the simple rules. The game is [...]]]></description>
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Number of Views :1892<br/><p><img class="alignleft size-full wp-image-1851" title="Mark" src="http://dicemonkey.net/wp-content/uploads/2009/09/n500065948_477273_1248.jpg" alt="" width="60" height="60" />Big applause for Wizards, who have released, <em>for free</em>, a version of D&amp;D for kids entitled Monster Slayers: The Heroes of Hesiod. Apparently, it&#8217;s based on a new book D&amp;D is coming out with.</p>
<div id="attachment_2710" class="wp-caption alignright" style="width: 316px"><img class="size-full wp-image-2710" title="CM Capture 15" src="http://dicemonkey.net/wp-content/uploads/2010/04/CM-Capture-15.jpg" alt="" width="306" height="228" /><p class="wp-caption-text">&quot;Aw, that Bullette is just so friggin&#39; adorable!&quot;</p></div>
<p>What I really like is both the simple art, as well as the simple rules. The game is designed for children as young as six to be able to play. Great!</p>
<p>It comes with five pregenerated characters, as well as four different monsters: a bullette, a swarm of feral pixie fairies, a dragon, and a beholder.</p>
<p>Hit points are very low, just like 3e, and there aren&#8217;t any encounter and daily powers, so it&#8217;s very akin to 3e.</p>
<p>I would definitely like to see a character creator, which would be very easy to do with such simple rules. All you&#8217;d have to do is have some rules for race, some rules for class, and mix and match to put the two together.</p>
<p>You should definitely check it out. <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4dnd/monsterslayers">The pdf can be found here</a>.</p>
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