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2

Game Design Journal: Pointman, Hacker & Thief Pt. 3

Number of View: 194

In the Game Design Journal series, we’ll track my progress on creating Pointman, Hacker & Thief, a spy-themed RPG.

Unfortunately, I haven’t made much progress recently. Being busy with work, as well as other RPG projects has slowed progress. Yesterday, however, I got back to it, and made some good progress, adding quite a bit of art, as well as working on the Chase rules.

I’ve come up with some fairly extensive hacking rules, but for a simple RPG like Pointman, Hacker & Thief, the rules need to be a bit easier. The rules did involve a series of charts, now they’ll be similar to the chase rules. Later on, I may come out with a supplement that has more complex hacking.

I’m still trying to come up with different spy gear to include. I don’t want the gear to be really over-the-top like some of the later Pierce Brosnan Bond gear, I’m thinking more like Mission Impossible and the current James Bond films.

If you take a look at Warrior, Rogue & Mage, you’ll see that most of the weapons do somewhere in the range of 1d6 damage, while the Dragon guns do around 2d6, which, when compared to the HP of most PCs, there’s a good chance it’s going to drop their HP to zero. I mentioned on Twitter that I was planning on bringing all firearms down so they didn’t have a chance of killing the heroes with one shot, but it was pointed out to me that in a spy game, if bullets begin flying, you’ve already screwed something up. It makes sense.

So as a result, firearms are going to be potentially devastating. A change to the original rules is that armor will reduce the damage of weapons, whereas previously, it increased your defense.This’ll encourage players who plan on getting in a gun fight to pick up a bulletproof vest or something. Also, I’ll be adding rules for using cover to increase your defense.

This game is a bit more tactical than WR&M, but as a spy game, it should be. I’m still keeping the Combat rules to one page (I’ve made sure of that) but I think it’ll still be a great system for anyone wanting to play a spy or heist type game.

Speaking of, I plan on coming out with a setting book for PH&T after the rules come out for playing Dream Thieves, stealing ideas out of peoples heads while they sleep. Sound familiar?

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9

Using Watchmen as the basis for a campaign

on Aug 31, 2010 in Fluff/Inspiration

Number of View: 169 “Quis custodiet ipsos custodes?” “Who watches the Watchmen?” A viable question, one that is the basis for the phenomenal graphic novel and film, “Watchmen,” about a group of masked crime fighters driven into hiding by the government, only to be hunted down and wiped out. But not if they have anything [...]

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1

First Thoughts: Dark Sun

on Aug 27, 2010 in 4e D&D, Dark Sun, Reviews & Culture

Number of View: 280I know I’m late to the party, as most everyone has Dark Sun by this point, but my copy finally arrived in the mail. Wow. I’ve skimmed the book, and am now reading through it thoroughly from the beginning. This is an awesome book. The art is gorgeous, and the writing is [...]

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3

“Can I cast ‘Turn Family’?”

on Aug 25, 2010 in 4e D&D

Number of View: 219Okay, I’m not actually using the word “Turn” in a correct Cleric spellcasting sense. I’m not trying to repel them, I’m trying to turn them… to gaming. It’s really not such a hard thing. In fact, my family is full of gamers. My mom and dad played D&D back in the 70′s, [...]

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1

Busy, Busy, Busy

Number of View: 259Man, I’ve got a lot on my plate right now, gaming-wise. Still no gaming group here, but I’m keeping myself busy. I’m doing this here blog, as well as a host on RPG Circus (as all of you should know and should listen to every two weeks). I’ve started to work on [...]

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1

“Penny Arcade” Gets in on the Essentials War

on Aug 23, 2010 in 4e D&D, Webcomic

Number of View: 457Penny Arcade’s gotten in on the “is D&D Essentials 4e or 4.5e?” debate. These guys make me laugh. Tweet This Post

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1

Game Design Journal: Pointman, Hacker &Thief Pt. 2

on Aug 20, 2010 in Game Design, Pointman Hacker & Thief

Number of View: 206In the Game Design Journal series, we’ll track my progress on creating Pointman, Hacker & Thief, a spy-themed RPG. The elegant simplicity of the Wyrm Roleplay System just astounds me. It takes all of 5 minutes to make a new character (or NPC for that matter) but it doesn’t feel like a [...]

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7

Game Design Journal: Pointman, Hacker & Thief

on Aug 19, 2010 in Game Design, Pointman, Thief & Hacker

Number of View: 234In the Game Design Journal series, we’ll track my progress on creating Pointman, Hacker & Thief, a spy-themed RPG. It started out simply enough. I was chatting with Michael from Stargazer’s World on Facebook, and mentioned how I loved the simplicity of his new RPG, Warrior, Rogue & Mage. I asked if [...]

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10

Coming Soon: Pointman, Thief & Hacker

on Aug 17, 2010 in Preview, Spy, Thief & Hacker

Number of View: 421It’s coming soon! I’m working on the spy genre adaptation of Michael Wolf’s Warrior, Rogue & Mage, with the help of Michael. I’m the type who likes things to look nice while I’m working on them, so I, of course, immediately made a cover for my game. Here it is! Keep an [...]

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7

The UFLGS: Xtreme Games

on Aug 17, 2010 in Game Stores, Reviews & Culture

Number of View: 215Two days ago, Bridget and I decided to mix it up and check out a game store in the area we haven’t been to before, so we went over to Xtreme Games in Lindenhurst, IL. From the outside, the place looked very clean, the type of place I’d love to go. Oh, [...]

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