I’m about to kick off a Star Wars campaign on Sunday nights, where I’ll be running an Age of Rebellion campaign, but allowing players to use Edge of the Empire, Age of Rebellion and Force and Destiny to create their characters. This will allow for a wide variety of characters, and a lot of different motivations. One player is very interested in playing a Quixotic Jedi, an old man certain he’s a Jedi Knight, though he has no true training, and carries a rusty sword he calls his lightsaber. Another player is interested in playing a young Jedi, who has taken on this Quixotic Jedi as his master, not realizing he’s no Jedi. I’ve got three other players who haven’t told me what they’re interested in playing, so we’ll see on Sunday what everyone comes up with.
With Age of Rebellion, missions and goals are much more straightforward than in the other Star Wars RPGs. Often, the players will be given a mission, and they could pull it off without too many problems, if not for interesting complications that make their life harder. The great thing is that the game can easily shift over into Edge of the Empire or even Force and Destiny territory depending on where the story goes.
I plan on starting with the adventure from the Core Rulebook, Perlemian Haul, then the GM’s Kit adventure Dead in the Water, followed by the Beta rulebook’s adventure Operation: Shell Game, then Takeover at Whisper Base from the Beginner Box. I’ll wrap up that whole overarching story with Takeover’s sequel, Operation Shadowpoint. Then I’ll run Onslaught at Arda I, having incorporated characters from that adventure into previous adventures to tie it all together.
That’s the plan, anyway. I know there’s a lot of variables, as plans never survive first contact with the enemy, so we’ll see where it goes. I’ll keep you all updated with actual play articles as we venture into the Age of Rebellion.