Over the last year or so, Andrew Gatlin (my co-editor at Plot Points) and I have been working on a roleplaying game called SIR, the Simple, Intuitive Roleplaying Game. It was going pretty well. We had art, we had a good layout, we even had my friend, Ross Watson, who designed Dark Heresy, Rogue Trader and Deathwatch, write up a forward for the book.
That’s when FATE happened.
FATE killed off SIR. Why? Because when I had the chance to play SIR, I instead chose to play FATE. It’s simply a better system. So good that I’d rather (always and without question) play FATE over my own game.
So Andrew and I decided to kill SIR.
Frustrated, we wanted to do something new and exciting. I was doing some research into Greek myth for class, and realized that Greek myth is woefully underdeveloped as a RPG setting. I contacted Andrew, we got to work and Argo was born.
In Argo, you take on the role of one of the famous crew of Argonauts, led by the heroic Jason. The Argonauts come from all walks of life, heroes from the far-flung corners of Greece.
This game evokes the feel of inhuman mortals, demigods and invulnerable kings, thrust into the chaotic world of the unknown, venturing across the Aegean to find mythical artifacts, rescue villages in peril, free nobles from cultic sacrifice and repel Persian invaders.
As I began researching deeper into Greek Mythology, I discovered the geneses of the tropes we know. Many monsters we’ve battled in Dungeons & Dragons over the years found their origin in the tales of the Argo, Theseus, Troy and Heracles. Some stories are well known, such as how one escapes a Cretan Labyrinth or how to slay a Hydra. Others are more obscure, from the Boreads to the prophetic skills of the Argo itself. I have tried to avoid embellishment as far as possible, staying true to the stories that brought these heroes to life.
I’ll be posting more about Argo as the weeks go on. We’re looking at doing a Kickstarter for it sometime in December or January. Keep your eyes open for that as well.