So, now that I’ve recovered from my crisis of faith in my game, let’s talk more about the game itself again.
For weeks now, by brother has been saying, “you need to have races! You need to have races!” I had been resisting that, thinking I would like to have just a couple of human factions, but I’m reconsidering that.
I think I’ll be setting the game in the universe of my short story I had published by Nevermet Press, which took place in this immense war against he Kradeth, an octopod, Cthulian race. I’ll set the game a few hindered years in the future, to allow humanity to have reached beyond the stars.
So, we have Humans, Kradeth… What should the third race be?
I’d like to avoid standard cliches. The Kradeth are kind of Cthulhian, as said before, and could be associated a bit with the Zerg in Starcraft, so I’d like to avoid an Elder race like the Protoss or something. At ideas? I’m thinking, if I Kickstart this, that I’ll have a fourth race as an option for stretch goals.
Now, ships. I’ve had people asking about this.
I think, initially, each faction will have three ship options: a ship bristling with heavy armor, a more nimble ship, and a carrier.
The carrier is where things get interesting. I’m considering adding a 6th console to the game, to manage starfighters and the like. This would allow up to 12 players, but would usually be put in the hands of another one of the crew members to manage.
Naturally, each race would have abilities associated with them to give themselves an edge. With Humanity as the baseline, that’s where I’ll be starting with playtesting, then moving on and adding other races after that.