I want to talk about what Telas said in the Gnome Stew post:
Many GMs run the games that they wish they were playing.
I think this is true of almost any GM who chooses a particular campaign over another. They see something and say, “Man, I want to play that.” He jokingly calls it “being a selfish GM.”
Here’s the thing, though: That’s not a bad thing.
You need to have player buy-in to run a game, absolutely. But more essential is GM buy-in. If the GM isn’t interested in the game, things are going to go badly, quick.
I’ve played in games like that. The players goad the GM into running something he doesn’t have any interest in, and the thing shows. Players lose interest quickly when the GM can’t muster any type of excitement.
But what about selfish players? They can almost just as easily derail the game. I’ve seen a lot of players who, bored with the game, decide to do their own thing, killing important NPCs or burning a town to the ground.
Another thing he says in the post is “Every GM wants to run a grim and gritty campaign, but nobody ever wants to play in one.”
Sigh. This is so true. But beyond the desire for gritty campaigns is something else: A lot of GMs want to run games the players have no interest in. I would LOVE to run an original Hackmaster game, with all the complicated tables, and overdone rules. I’d love to run a Song of Ice and Fire game. I’d love to run a Burning Wheel campaign. But none of these are things my players are interested in.
So how do you strike the balance between the selfish GM and the Selfish players?
I’d give you the answer, but it’s something people have been struggling with for years. Do you have any suggestions?