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This article was written on 11 Oct 2012, and is filled under Actual Play, Miniatures, Star Wars Miniatures.

Star Wars X-Wing Miniatures: The Rebel Transport

Last night, I had my friend Kurt over for some X-Wing Miniatures action. It was a blast, and I’m really appreciating this game.

We decided to play the Rebel Transport mission, in which the Rebel player has to get an unarmed rebel transport across the board, while the Imperials have to simply destroy the transport.

We flipped a coin to see what side to play, since neither of us had a preference. I played the Imperials, since I had played the Rebellion last week with Bridget.

We were planning on using all of my ships, which consist of the starter (one X-Wing, two TIE Fighters) and an X-Wing pack. Unfortunately, no matter how we finagled it, we couldn’t make the points equal out. The Rebellion’s ships are just two expensive. Instead, I went with the two elite pilots, while Kurt went with Wedge Antilles, equipped with Marksmanship and R2-D2. This would prove to be a deadly combination.

Maneuvers in action

It took Kurt a little time to get the hang of maneuvers, as this was his first time playing. Pretty quickly, though, he was figuring out how to maneuver in such a way as to get superior positioning on me.

As my TIEs closed in on the transport, he swerved it around, forcing me to adjust my tactics. I was able to get one of the TIEs right up behind the transport and hammer it, until it finally exploded.

I won, right?

Well, that was quick. We decided to keep playing to see what happened next.

Closing in on Wedge Antilles.

Through a series of loops and turns, he was able to swing around and blow up one of the TIEs. A good move, but now I was close on his six.

I hammered away at his shields. He swung out around an asteroid and performed a green maneuver (with R2′s ability, when you do that, you get to gain back a shield). I turned to catch him in the direction I thought he was going, but he pulled a Koiogran Turn (where you flip around facing the opposite direction), and unleashed his blaster cannons.A critical hit, leading to a leak in the hull. If I pulled a red maneuver, I would have to roll a red die and suffer damage if an explosion came up on it.

Now I’m in his sights!

I wasn’t down yet. I had one more hull point. He was down to one as well. I knew what I had to do, to take the risk. I pulled a Koiogran Turn (the only red maneuver on my dial). He would be in my sights. I rolled to see if the hull leak would play its part.

I exploded.

The end.

It was a pretty good game. I had a good time, Kurt had a good time. Next time, he’ll be bringing his ships, which include one of each of the releases so far. I look forward to it.

If you haven’t picked up this game yet, do it now. It’s really fantastic, and makes you feel like you’re in the cockpit.

For anyone wondering what I’m covering my table with in the picture: I picked up some black felt from the craft store (3′x6′), then used white acrylic paint to make stars and a few galaxies. I plan on picking up some red and blue acrylic paint to make some of those stars different colors, though. Pretty simple. It cost me less than 10 bucks, and took me about 30 minutes to apply the paint.

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