No RX ToradolSeptember 20, 2012 2 Comments
No RX Toradol, Okay, so here's a little more on the game design.
To begin with, 1000mg Toradol, Toradol craiglist, I got a message from Daniel Hoffman, who has much better knowledge of Latin than I, Toradol australia, 20mg Toradol, who told me the quote should actually be "Astra optant, sed non obligant", Toradol uk, Toradol japan, rather than "Astra citatus". That'll be corrected in the logo soon, 10mg Toradol. 30mg Toradol, Thanks, Daniel, 750mg Toradol. 500mg Toradol, I've had a few people question how wise it is to have a game that requires ten people. Good question, No RX Toradol. Inspiration for this game comes from a few sources, 100mg Toradol. 40mg Toradol, While at GenCon 2010, I had a chance to play the Star Trek Tactical Combat Simulator, 250mg Toradol. 200mg Toradol, Dan Repperger of Fear the Boot was running it, and my wife and I had a blast, Toradol us. Toradol overseas, In it, we had two teams, Toradol india, Toradol mexico, each controlling a ship. No RX Toradol, It went really well, and my wife and I picked the game up, only to discover it's a REALLY hard game to sit down and play. There's a lot to it, Toradol paypal, Toradol ebay, and I'd like to play a simpler version.
Using that as inspiration, Toradol canada, 50mg Toradol, I began formulating how I myself would want to play it. The rules for my game aren't anything like this, Toradol coupon, 150mg Toradol, but the idea is the same.
In addition, Toradol usa, I've recently seen some videos for the new Artemis video game, which has 5-6 people all connecting their computers together to run a single ship. Again, this is something I'd like to take as inspiration, No RX Toradol.
Finally, I just picked up FTL, a new computer game that had a Kickstarter for it last year. You manage a spaceship and all its systems, and it's got a similar feeling to what I'm trying to do.
So why ten. Well, I don't expect people to frequently round up nine other people to play this game. No RX Toradol, Instead, different stations can be combined, all the way down to two players. At the same time, I'd love for people to be able to get together at a convention and run an epic battle, five to a side, where a large group of players are trying to outwit one another, and all feeling a part of something much larger than themselves.
In the future, I'd also like to set up some scenarios, which allow a single crew to go on an adventure, with one person acting as GM.
I'll start getting elements of the rules out to you soon, to see what you think.
Any questions as far as the game goes.
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