April 12, 2012
Discount Celexa, I came up with a new RPG today. A bit more complicated than Awesomesauce, but not too much.
Here's the rules:
Choose a race, 20mg Celexa. This can be any race that exists in the world you're playing in. In Star Wars, Celexa overseas, it could be human, wookiee or droid. In D&D it's elves, dwarves or dragonborn, Discount Celexa.
Choose a class. This also depends on the setting, 150mg Celexa. You can choose anything you feel best describes your character. Wayward Knight, Celexa ebay, Jedi Master, etc.
Choose Race and Class Traits Discount Celexa, . Now, choose three traits for your class and race that you think best defines them, 30mg Celexa. A Wayward Knight may be "Impulsive", "Strong" and "Gallant."
Choose your Race and Class proficiencies. Celexa usa, Mark down a D6 or a D8 in your Class and Race. If you want your race to be more important, you would have a D8 there. If you wanted your class to be more important, you'd place a D8 there, Discount Celexa.
Choose Skills, 1000mg Celexa. Choose two skills your character has. This can be something such as armorsmithing, Celexa india, playing a particular instrument, trapfinding or swordplay. Be sure to be specific. Discount Celexa, Mark these two down, and give them both a stat of D6.
Choose a Talent, Celexa paypal. This is a short phrase that says something about you. It can even be as short as a single word. Celexa canada, "Impulsive." "Never backs down." This is a D4.
Choose equipment, Discount Celexa. You now can choose what type of weapon you carry, or anything else you have on you. Your primary weapon is a D4, 250mg Celexa.
Bump up your stats. You now have two points to spend. Discount Celexa, You can spend 2 points to bump a skill up by one die size, 2 points to bump your trait up by one die size, or 1 point to bump your equipment up by one die size or 2 points for two die sizes. 750mg Celexa, For example, if you wanted a broadsword, that's likely not a D4 weapon, so you bump it up to a D8 with 2 points, 500mg Celexa. On the other hand, if you carry a broadsword, 200mg Celexa, but just aren't very good with it, leave it at D4.
Let's look at some examples of Character Creation.
Good with a Sword
A taste for bloodshed D4
And that's a barbarian for you, Celexa japan.
Now let's look at a Wizard, Discount Celexa.
Elevan the Magnificent
Practitioner of Wizardry
Potion Making D6
Intuitive knowlege of the arcane D4
You'll see that I spent the two points in Crom to give him a D8 weapon, while I spent the two points in Elevan to give him a D8 in spellcraft. 50mg Celexa, Let's adventure.
Rules of the game
As your heroes move throughout the world, interacting with their environment, they're going to get to the point where they'll need to roll dice, Celexa craiglist
. Whether its fighting a monster, solving a puzzle or avoiding traps, 40mg Celexa
, dice will be thrown at some point. Discount Celexa
, The rules for this are simple: Add in any dice that are applicable to that moment. If you can use your sword, roll for that, along with your race and class, Celexa coupon
. If there is a trait you've chosen within the class or race that also can apply, add a D4. Celexa mexico
, The person defending themselves does the same, choosing any dice that are important at the moment in the scene. If you can describe it, you can use it, Celexa us
If the scene is not combat related, and the task is of average difficulty, they will roll the same dice the player rolls, Discount Celexa. If the task is simpler, they will roll one less die, 100mg Celexa, removing the highest numbered die before the roll. If it is difficult, they will add 1d6 or 1d8 depending on the difficulty. If it is very, Celexa australia, very difficult, they may roll more dice as they feel is necessary. Celexa uk, In the case of damage being done, if the attacker succeeds, then they may choose to drop their opponents die down on either their race or class, attacker's choice, 10mg Celexa. Discount Celexa, If the defender wins, they ignore the attack. If you are reduced past D2 to 0, you fall unconcious, or are dead, depending on the needs of the story.
The GM determines who goes first in the round. The active player, once they have moved and made an attack, must choose an enemy to go next. The enemy must then choose one of their enemies, until everyone has gone. The last person in the turn can choose anyone to be first in the initiative order, Discount Celexa
After each session, the GM should award the players 1 XP. If the session was particularly strenuous, the GM can award 2XP.
You may increase any die on your character by spending a number of XP equal to the next highest number. For example, if I wanted to bump up a D4 to a D6, I would spend 6XP. Discount Celexa, I couldn't spend 8XP to bump a D4 to a D8. I would need to spend 6, then 8, or 14 points at once to do so.
You may gain a new Talent or Skill at D4 by spending 4 XP.
That's all there is. Those are the rules to the game. Does anything need clarification. Should more rules be implemented. Let me know in the comments.
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