No RX Careprost

February 24, 2012 11 Comments

No RX Careprost, I've got a whole series talking about the elements of a Data File, but those will have to wait until next week. Over the last few days, 200mg Careprost, Careprost india, I've been making some villains for the Marvel Heroic Roleplaying Game. I made four so far, 150mg Careprost, Careprost uk, including a Mob of Hand Ninjas, but haven't gotten them converted into the format yet, Careprost ebay. 500mg Careprost, I used PhotoShop to make them, and found the fonts that looked the closest to those seen in the rulebook, 750mg Careprost, Careprost us, though they aren't perfect matches. One tries one's best, 20mg Careprost.

Doctor Octopus was the easiest, No RX Careprost. 10mg Careprost, I just stole elements from different Power Sets, and was good to go, 250mg Careprost. Careprost overseas, Here he is. You can click to make it larger, 50mg Careprost. 1000mg Careprost,


Rhino was a bit more work, as he needed a brand new mechanic for charging and not being able to stop, Careprost japan. No RX Careprost, I hope I made an interesting rule for that. Careprost usa, As above, you can click to make it bigger, Careprost mexico. 30mg Careprost,


Finally, we have Ultron, Careprost coupon. Careprost craiglist, He's a pretty serious baddie, with an Adamantium body and a wide array of weapons, Careprost paypal. Careprost canada, This villain is meant for the end of an event, someone the heroes have to work together to destroy, 100mg Careprost. Careprost australia,


Please let me know what you think of them, or if you think any changes should be made to them, 40mg Careprost. They're complete, as far as I can see, but I could always use feedback to help improve them. If there's any significant changes needed, you'll see them back on here soon with those changes.

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-Game Design, Character Creation, Marvel Heroic Roleplaying Game
11 Comments to “No RX Careprost”
  1. Mike says:

    Just a quick head’s up. On the Ultron datafile you have the line “…step back effect die by -1 and influct as physical stress.”

    Needs to be “…step back effect die by -1 and *inflict* as physical stress.”

  2. Mark says:

    Thank you for letting me know! I’ll get that fixed this evening. I appreciate it.

  3. greywulf says:

    Excellent stuff. You’re building quite a roster here, and I look forward to seeing those ninjas of yours.

    Keep ‘em coming!

  4. Might want to make Ultron’s Adamantium Body trait Godlike Durability? Especially since you add Adamantium Shell as an SFX. The reason is that Durability actually comes with a few riders of its own.

    Not really sure what Rhino’s Durability Supremacy is…do you mean Godlike Durability?

    But that looks awesome!

  5. Steve-0 says:

    Hi,

    I understand Ultron being immune to emotional stress, but couldn’t he be affected by mental stress, i.e. trying to use logic to outwit him by finding logical fallacies in his arguments, etc?
    It seems that this is a classic comic book trope that works effectively against robots…

    Just a thought,
    Cheers!

    • Mark says:

      You know, you’re right. What I was thinking when I said he was immune to Mental stress was getting attacked psychically. But yeah, he should be able to be outwitted. I may change that. I’ll read over it and see about changing it. Perhaps say “Immune to Emotional Stress and Psychic Powers.”

  6. Stephen says:

    Great stuff, Mark!

    Love Ultron’s stats, but would he qualify as a large-scale threat (they always play him up as a world-threatening bad guy in the comics) and thus have ‘Mob’-style multiple affiliation dice?

    Can’t wait to see the Hand Ninjas!

    Strangely, my group won’t be using Marvel Heroic Roleplaying to play a Marvel U game, as we’re all big DC fans! I’m planning a Batman, Inc. game, with the players playing new additions to Batman’s worldwide roster. I’ll be taking them on a journey through the New 52 DCU, though… :)

    The Marvel Heroic rules are simply the best superhero rules I’ve seen in years, and converting them to DC characters is a piece of cake (I’ve done a couple of rough versions of Batman and a few of the PC’s already).

    Can’t wait to play!

  7. These are great and exactly what I plan to do for my game. I like that the character generation rules have some flexibility and allow for imagination. Munchkins beware it calls you to the carpet. Cam Banks did an interview for me where he answers questions about the game, future releases, and digital content. http://gamingtonic.com/blog/2012/02/interview-with-cam-banks-lead-design-new-marvel-heroic-roleplaying-game/ Thanks for the quality content and I will post the Great Lakes Avengers later today. Just kidding kind of.

  8. Stephen says:

    Great Lakes Avengers? Do it, do it! :)

    And Mark, upon closer reading of the large-scale threat rules, I was wrong – they mean exactly that, large, building sized monsters, etc.

  9. Jester David says:

    Looks great. I’d love to get a copy of your template or even just background. That needs to be available with the dearth of content at the moment.

  10. Allen Shock says:

    Your datafiles are excellent. I will point out that you have, in a few places, abilities that use Plot points. Watcher characters don’t use those, they use dice from the doom pool instead.

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