Divinity
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The Divine Power Source is fascinating to me. When you look at it, the differences between the four Divine classes are, from an in-game outsider’s perspective, the same thing. Sure, they may have different focuses and show off their abilities in different ways, but they’re all servants of a particular god.
In that way, I imagine monasteries would contain a couple, if not all of the Divine classes. Avenger would be less likely, due to their secretive nature, but I could see an Avenger and Invoker monastery. In the end, they’re all priests of their particular god.
Today, over on Twitter, Brian of D20 Monkey noted that in his world, priests of Pelor are called, instead of priest, “Lantern”. They’re “Lanterns of Pelor”, which I think is genius. A priest of the Raven Queen would be called “Shepherds”, since their goal is to shepherd people into death. I think those two are perfect. Here’s what I would call the other priests of other gods, and how they would act.
Avandra: Priests of Avandra would be known as “Wanderers”. Wanderers travel light, as they’re constantly on the move. They’re often seen walking, their horse carrying the things they need. They don’t rush to get from place to place, but instead enjoy the journey.
Bahamut: The priests of Bahamut are known as “Judges”. Judges of Bahamut are usually somewhat humorless and heavy on rules. They don’t appreciate any lawbreaker. They’re often found solving crimes committed wherever they are, even when they’re not welcome.
Corellon: Priests of Corellon are known as “Muses”. The temples of Muses are museums of beautiful art. Muses of Corellon are often closely aligned with Arcane practitioners, as their god is the god not only of art, but magic as well. Many Muses dabble in magic, multiclassing into other Arcane classes.
Erathis: The priests of Erathis are known as “Settlers”. Settlers of Erathis travel from settlement to settlement, town to town, ensuring their safety. They’ll inspect city walls, repair cracks in buildings, and aren’t afraid to get their hands dirty to help build up civilization. The great roads of the world were built by Settlers of Erathis.
Ioun: The priests of Ioun are called “Librarians”. As such, the temples of Ioun are massive temples of stored knowledge. When Librarians of Ioun travel, they do so to aquire more knowledge, often seeking out old books to bring back to their home temples.
Kord: Priests of Kord are known as “Champions”. Champions train constantly for battle. Their temples look like training yards, where, for a small tithe to the church, they will train anyone who seeks martial ability. They often build their temples in locations wracked with frequent storms, as they believe it brings them closer to their god.
Melora: The priests of Melora are called “Savages”. Savages of Melora don’t establish temples in cities. Instead, their temples are found in the deep forests, the high cliffs over mountains, and in vast tracts of desert. The Savages generally eschew metal armor and weapons.
Moradin: Priests of Moradin are known as “Smiths”. The Smiths of Moradin are known to spend hours crafting weapons and tools at their forges. Their temples are hot, smokey places, filled with forges as the Smiths hammer away. A Smith of Moradin holds services while he forges a weapon. By the end of his homily, a new weapon is made and given away to one of the people who listened to his sermon.
Pelor: The priests of Pelor are known as “Lanterns”. The Lanterns of Pelor are the ones who light a city’s lamps at night and assist in tilling the fields in the Spring. Their festivals come when Summer is at its peak. They speak frequently about bringing the light to the dark places of the world, and their temples are bright beacons in any city.
The Raven Queen: The priests of the Raven Queen are known as “Shepherds”. The Shepherds of the Raven Queen are the morticians and grave-diggers of the world. They perform powerful rituals during funerals, ensuring the dead stay dead. They are often known as “Crows” as well, for both the goddess they worship, as well as the black robes they wear.
Sehanine: The priests of Sehanine are called “Visions”. The Visions of Sehanine are masters of illusion and love. Their temples are open only at night, when the moon is rising. Visions seek to end hatred and anger, perfering pacifism to war, though they recognize that sometimes war is inevitable.
I think that tomorrow, I may try tackling the evil gods.
What do you think? Any changes I should make?







I love this! This is the kind of thing that should be in the flavor discussion for every deity. Excellent work!
OnlineDM´s last [type] ..D&D community follow-up discussion
This is a great bit of flavor to give an awesome background to a the divine classes. It’s kind of boring to just be a generic cleric and the story bits that come off of the different titles just sound awesome. A Smith of Moradin giving his sermon while forging a weapon was particular awesome in my opinion. Awesome article!
ExtendedRest´s last [type] ..Published Adventures, Backstories and the Player Characters
Fantastic. A great way to bring flavor to the Divine Power Classes. I’m looking forward to the evil gods.
I actually think I’ll be stealing the next time I run 4e.
Good one!
Tourq´s last [type] ..TaDRPG
Very nicely done. I’m a big fan of D20monkey as well!
http://www.d20monkey.com
Read them all, if you haven’t already