Prophecy

Posted by Mark on Sep 7, 2011 in 4e D&D, Advice/Tools, The Godfell Stone |
Number of Views :751

As you saw yesterday, I’ve got a lot of prophecies going in the plot. There’s references to a lot of different locations around the Nentir Vale, and different events that could go south if the heroes misinterpret the events (which I very much hope happens).

I’ve taken a lot of the prophecies given yesterday directly from the Oracle at Delphi, a real life prophet who provided cryptic clues to the Greeks as to the future. I changed some locations and names, and was good to go. Luckily, I was able to reenvision what those prophecies pertain to.

So how am I using these prophecies in my game?

To be honest, I don’t entirely know what those prophecies all mean. However, there are some very specific ones I know the exact meaning to. Those I don’t know, are ones that I can easily adapt to situations. The players’ jobs are to figure out how different events I mention play into the overall prophecy. If they pick up on specific clues I’ve left, they’ll be able to avoid certain disasters. If not… well, some of the Nentir Vale is going to end up in pieces.

I’m looking forward to seeing what the players are thinking of. Almost immediately after recieving the prophecies, they began dissecting them, trying to figure out their meaning. If they’d just read that book I gave them, they’d know what they were dealing with… :D

I also plan on providing new prophecy in the destinations the players go to, filling in more details. Perhaps I’ll even begin peicing the prophecies together by noting specific books they’d be looking for. Hm…

Have any of you utilized prophecy in your game? Have any good prophecies I should use in the future?

1 Comment

Lugh
Sep 7, 2011 at 2:19 pm

I’m actually using a rather unique twist on the prophecy plotline in my current campaign. It is a modern urban fantasy-ish campaign. The end of the world was coming. All the prophecies said so. And, they laid everything out in pretty precise terms.

Except that it turned out that one of the big bad guys had been working for about 150 years to undermine the prophecies. He sneaked into temples and replaced the holy writ with a slightly altered version. He personally created conspiracies with totally fabricated prophecies, just to muddy the waters. He worked to deliberately place himself at the center of the true prophecies, to conquer the world.

So, the players now have reams of highly precise but fatally inaccurate prophecies. They have some value, but often turn out to be incorrect in some vital aspect. And, they have dozens of conspiracies that refuse to believe that the prophecies they have are forgeries.
Lugh´s last [type] ..Genre Mashup – Wizards + Wireless


 

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