Almost two weeks ago, I got my DragonChow dice bag in the mail. Along with it came some dice. Now, I did not ask for these dice. It took about a week and a half […]
Considering the spike in views yesterday, along with a lot of excited comments, I’m going to do this. First of all, let me start right off the bat: This is not going to be in a […]
It started at GenCon 2010. Quinn Murphy, Enrique Bertran and I sat down at a table in a pub in Indianapolis, and began to plan, and plot. The pub was a dim place, the type […]
I’m going to Virginia for military training this week. I’ll be back Saturday, but unfortunately, I won’t have much in the way of internet access, so no posts this week.
The heroes have arrived in Bottle Grotto, an old cave wet with swamp water. The smell is overpowering. This was, long ago, a cave where the best clay could be found for making bottles for […]
The challenge, when sculpting the dungeons in The Legend of Zelda: Link’s Awakening is that there are a lot of rooms in each dungeon. More rooms than players or DMs want to slog through to […]
So, yesterday we looked at the magical items in Link’s Awakening. From here on out, we’re going to talk about how to run an adventure on Koholint Island. Remember, I’ve chosen this particular Zelda adventure […]
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