Archive for August, 2011

My Dragon Chow Dice Bag

August 30, 2011 2 Comments

Almost two weeks ago, I got my DragonChow dice bag in the mail. Along with it came some dice. Now, I did not ask for these dice. It took about a week and a half for her to make and ship the bag, since she had a big backlog, so, unprompted, she sent me a […]

-Reviews & Culture, Dragon Chow Dice Bags

Curse of the Blackwinter Court: Design Philosophy

August 30, 2011 No Comments

Considering the spike in views yesterday, along with a lot of excited comments, I’m going to do this. First of all, let me start right off the bat: This is not going to be in a “Home Encounters” format. No “one encounter-a-week” thing. The design will be as an adventure for heroes of 5th Level. Secondly, […]

4e D&D, Encounters, The Curse of the Blackwinter Court

4e Home Encounters: The Curse of the Blackwinter Court

August 29, 2011 8 Comments

It started at GenCon 2010. Quinn Murphy, Enrique Bertran and I sat down at a table in a pub in Indianapolis, and began to plan, and plot. The pub was a dim place, the type of place you’d expect a gathering of heroes at the outset of an adventure. And an adventure it was. Our […]

4e D&D, Encounters

Going Off-Grid

August 22, 2011 No Comments

I’m going to Virginia for military training this week. I’ll be back Saturday, but unfortunately, I won’t have much in the way of internet access, so no posts this week.


Breaking Down Link’s Awakening Into 4e: Bottle Grotto

August 19, 2011 1 Comment

The heroes have arrived in Bottle Grotto, an old cave wet with swamp water. The smell is overpowering. This was, long ago, a cave where the best clay could be found for making bottles for the villagers. However, it’s long since been abandoned, choked with vines and filled with smashed pottery. The Grotto has since […]

4e D&D, Link's Awakening, The Legend of Zelda

Breaking Down Link’s Awakening Into 4e: Tail Cave

August 18, 2011 No Comments

The challenge, when sculpting the dungeons in The Legend of Zelda: Link’s Awakening is that there are a lot of rooms in each dungeon. More rooms than players or DMs want to slog through to complete just one of eight dungeons on the island. So instead of having 23 separate encounters (that’s how many rooms […]

4e D&D, Link's Awakening, The Legend of Zelda

Breaking Down Link’s Awakening Into 4e: The Adventure Begins

August 17, 2011 No Comments

So, yesterday we looked at the magical items in Link’s Awakening. From here on out, we’re going to talk about how to run an adventure on Koholint Island. Remember, I’ve chosen this particular Zelda adventure for multiple reasons: One, because it’s the only one I’ve completed all the way through; Two, because it can fit […]

-Fluff/Inspiration, 4e D&D, Link's Awakening, The Legend of Zelda
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Age of Rebellion: Campaign Prep

I'm about to kick off a Star Wars campaign on Sunday nights, where I'll be running an Age of...

I Knew You Were Trouble When You Walked In: The Problem Player Who Won’t Quit

When their character hits zero hit points, they stand up, throw their pencil on the ground, and shout, "I...

Hey! Listen!: Fairies as a Playable Race in 5e

I'm thinking about running a Legend of Zelda-themed RPG for my 7-year-old this summer, and wanted to give my...