Nentir Vale in Hex-Map Form

July 15, 2011 3 Comments Two days ago, I posted the different traveling times around the Nentir Vale. I got some great responses, and decided to do what Pack of Gnolls suggested over on his blog, and hex-out the Nentir Vale. Rather Gamey then had the Nentir Vale map with a hex grid laid over it. I took it a step further and have used Hexographer to recreate the map of the Nentir Vale in hex form. I began by simply copying from Rather Gamey's hex map, figuring out what types of terrain made sense from the map. But soon, it became unrealistic to count out each hex, and make an exact replica. I have here my own interpretation of what the Nentir Vale would look like in 1e style. Here it is! [caption id="attachment_4362" align="aligncenter" width="659" caption="Click to enbiggen"][/caption]

Hope you enjoy! Next step: Hex-Mapping the whole of Nerath!

-Advice/Tools, 4e D&D
3 Comments to “Nentir Vale in Hex-Map Form”
  1. greywulf says:

    Excellent! Thank you. This will be of great use when I finally manage to convince my players to try out Domain-level play and running Strongholds in 4e D&D :)

  2. PackofGnolls says:

    Very nice work! I’ve got to get back to my Nentir Vale Random Monster charts! Thanks for a little inspiration!

  3. Arkhein says:

    Very cool and it looks great. It’s like interpretive dance with cartography! :)

    – Ark

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