More Than Meets The Eye

July 5, 2011 1 Comment

"Before time began, there was the Cube. We know not where it comes from, only that it holds the power to create worlds and fill them with life. That is how our race was born. For a time, we lived in harmony. But like all great power, some wanted it for good, others for evil. And so began the war. A war that ravaged our planet until it was consumed by death, and the Cube was lost to the far reaches of space. We scattered across the galaxy, hoping to find it and rebuild our home. Searching every star, every world. And just when all hope seemed lost, message of a new discovery drew us to an unknown planet called... Earth." I'm probably going to draw some flak for this but... I actually enjoy the Transformers films. I think I was a little too young to get into the Transformers when they were out in the 80's (I was much more a Ninja Turtles kid), so I don't have the same love for the old show that many who hate the movies did. Was Revenge of the Fallen a mess of a film? Sure. Did it make no sense when they went from the Air & Space Museum in DC to a desert in New Mexico? Yep. Is Megan Fox utterly unable to act? An adamant yes. Were those twin robots really, really racist? Absolutely. But the back-story, and the giant alien robots fighting one another was just fantastic. As such, I've been thinking about how one would run a Transformers RPG. What would be the easiest system to use without having to make major revisions to the ruleset? I think Savage Worlds may be the way to go, using their Super Heroes rules. By giving the players a few more points than a standard starting hero, you could easily give the characters their energy weapons (Blast), their transforming ability (a combination of Shapeshifting and Vehicle) and their sheer size (Growth) you could actually make some fantastic Autobots and Decepticons. As far as minis go, there are some great Transformers toys I've seen out there that are about $5, and they're about twice the height of a standard D&D mini. Those would work well. But what I would probably do is have players get themselves a Hot Wheels or Matchbox car of the vehicle of their choice, and then repaint a Mechwarrior mech in the color of the vehicle. It makes for much easier transitions than fumbling with making the thing transform. For humans? You could use HO-scale figures, which you could buy in bulk fairly easily. I think if I was using the Movie universe, I would have it take place after the first film, in which Optimus sends out a message into space inviting the other Autobots. You could have lots of missions with the Autobots hunting down Decepticons, searching for lost items of Transformers lore, and more. Then, every other session, you play special-ops teams assisting the Transformers. Regular humans whose job is to do things and go places the Transformers can't. I think it could make an awesome campaign. What do you all think? "I am Optimus Prime, and I send this message to any surviving Autobots taking refuge among the stars; we are here, we are waiting."

Savage Worlds, Transformers
One Comments to “More Than Meets The Eye”
  1. Youseph says:

    “At its heart, Transformers: Dark of the Moon is a movie that makes no sense about a bunch of asshole robots and their ashole friend.” –

    Now, with that said sir, I want to make a suggestion.

    Your idea here is a lot like one I have had for a year now. Using Savage worlds to make a Transformers RPG. If you want to stick with building out the Michael Bay version of the Transformers I would be interested in making a G1 version of them. Working together and offering it together. Let me know what you think. You have my e-mail.

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