The Journey to Black Fire Pass
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On Saturday, I attended the Journey to Black Fire Pass event at the Fantasy Flight Games Event Center. (Warning, from here on out, there’s spoilers!)
The idea behind the event, was that it was an introductory adventure to Warhammer Fantasy Roleplay 3e. There didn’t seem to be much support for it, as only one player (me) and one GM showed up for it. Ross Watson was in the store, and I convinced him to join me, so it was the two of us against the world.
I played a Dwarven Agent, while Ross played a Slayer. We were brothers, whose brother went missing after traveling to Black Fire Pass to deliver a shield to a Dwarven stronghold through the pass.
Our GM was… competent. Not the type I’d normally play with, as he was disorganized, and unable to think on his feet. I think Ross and I quickly realized if this game was going to be fun, the two of us were going to have to make it that way, so we really got into character. We were shouting in dwarfy voices, bickering like Dwarven brothers would, and inciting town mobs against elves. It was pretty fun!
We ended up fighting grave robbers, tracking down leads, and facing off against Orcs and Goblins in the Pass itself. Poor strategy worked against us, and, in the end, both of us were slain. Before we died, however, we did learn that our brother had been killed in this pass as well, so it seemed appropriate.
The scenario was well written, with a lot of depth. I had a good time, not because of the GM, but because of the entertainment Ross and me brought to the table.


Was this presented as a fully playable adventure like Keep on the Shadowfell for 4th edition? (brief rules and pre-generated characters) I’m hoping they release this adventure after the event on their site as it would be a great way to introduce new players to the system. I have just run a small adventure to introduced my nephew to 2nd edition a couple of weeks ago.
My group was lucky as I’m a huge Warhammer Fantasy Roleplay Fan and was willing to spring the £120+ for the system. Core set + GM toolkit + 2 Adventures kits.
Kind of a shame the GMing was a bit weak, especially as it was at the FFG centre.
Unfortunately, no rules, just the scenario itself. To play, you’ll need someone who has all the components already, though they provided 4 career cards, including a brand new one (the Miner).