Analysis Paralysis
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We’ve all seen it before.
Sometimes, you’ll be playing with someone and when it comes around to their turn, this happens.



And eventually, you do this.

You know what I mean?
The other night at board game night, this exact situation happened. We were playing Timbuktu, and one of the players froze. Now, the game is about deduction, but while everyone else was ready to reveal their cards, he sat there for another 2-3 minutes planning what he was going to do. This was the least of the issues I had with the guy, but I digress.
One of our players in our previous group did this as well. When it would come to their turn, they would freeze, analyzing every possible move they could make, trying to maximize their “Move, Minor, Standard” combo.
So, how can you avoid the dreaded Analysis Paralysis? As a player, you can do it in two different ways:
1. Plan your move during other people’s turns. Instead of chatting with other players until your turn comes around, plan what move you’ll make, so that you can move the game forward when your turn comes around.
2. If playing 4e, organize your powers not by At-Will/Encounter/Daily, but by Move/Minor/Standard. Doing so will show you exactly what you’re doing, so you don’t need to search to find a minor action among your powers.
How do you fix this problem as a DM? There’s a few things you can do:
1. Encourage your players to move during other people’s turns. Same as above, but it can be done across the board. Have everyone with their dice at the ready. If someone needs to modify their actions based on someone else’s actions, they can take a few seconds to do so.
2. Use a timer. One of the ones that are only a minute are good, and you can get them at many game stores. One minute allows someone to plan their move and roll the dice. If they haven’t rolled the dice by the time the minute is up, their hero pauses, and they move lower in the initiative order. If they’ve got the lowest initiative, they lose their action. Their hero hesitated.
3. Have a chat. Talk to your paralyzed player out of game, and discuss speeding up their play. It can help immensely just to ask them to try to think further ahead. Explain it’s ruining other’s enjoyment when they have to wait five minutes for them to perform their actions.
With these simple steps, you can improve your game by speeding up combat and getting to the fantastic story you’re trying to tell. And when you’re a busy person with only a few hours a week to game, you need all the extra time you can get.
All pictures in this article are © Hyperbole and a Half.






If you are friends with them (and they are not total strangers) you can also simply say “Hey! C’mon! Make a move! We’ve all moved, we’ve all planed out our moves, so move!!” That tends to work. . . Sometimes. Unless they love be Analysis Paralyzed.
IN OUR GAME. WEVE TOLD OUR PLAYER A MILLION TIMES- BUT IT JUST DOESNT WORK. IF FACT, EVERYTIME HE GETS A NEW POWER, HE FIGURES OUT A WAY TO SELECT POWERS THAT ADD EXTRA TIME TO HIS TURN…
[...] 13, 2010 by Michael Mark of Dice Monkey had a great post today about Analysis Paralysis. That is, when faced with a ton of choices in a D&D combat round, it’s easy to get [...]
Great post, I’m going to try #2 starting my next game.
Mike´s last [type] ..Why You Should Use a Torch
This past week I tried organizing my cards by move, minor, standard, or rather minor, standard, and reaction (I don’t have any move powers). It worked out pretty well. I was able to remember to use some extra minor powers that I usually forget, but the combat was a little short that it made too much of a difference. I think I need to refine my sub-sort order, but overall an excellent tip!
Mike´s last [type] ..They Were In Our Back Pocket the Whole Time
Glad to see it worked out for you!