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	<title>Comments on: Small World as Worldbuilder</title>
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	<link>http://dicemonkey.net/2010/07/09/small-world-as-worldbuilder/</link>
	<description>Not Your Usual Bag of Dice</description>
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		<title>By: Nick</title>
		<link>http://dicemonkey.net/2010/07/09/small-world-as-worldbuilder/comment-page-1/#comment-3142</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 16 Jul 2010 16:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3104#comment-3142</guid>
		<description>The first thought I had after I opened up my copy of Small World and started figuring out how the game worked was &quot;this would make for one gonzo RPG setting&quot;.  I just may end up doing that.</description>
		<content:encoded><![CDATA[<p>The first thought I had after I opened up my copy of Small World and started figuring out how the game worked was &#8220;this would make for one gonzo RPG setting&#8221;.  I just may end up doing that.<br />
<span class="cluv">Nick&#180;s last [type] ..<a class="363edc2628 3142" rel="nofollow" href="http://robotsanddeath.blogspot.com/2010/07/failing-up.html">Failing Up</a></span></p>
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		<title>By: Renae</title>
		<link>http://dicemonkey.net/2010/07/09/small-world-as-worldbuilder/comment-page-1/#comment-3114</link>
		<dc:creator>Renae</dc:creator>
		<pubDate>Sat, 10 Jul 2010 14:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3104#comment-3114</guid>
		<description>Scotte and I really enjoyed Small World when we played with Andrew and Tricia. It&#039;s easy to learn and has a storytelling element that appeals to me.</description>
		<content:encoded><![CDATA[<p>Scotte and I really enjoyed Small World when we played with Andrew and Tricia. It&#8217;s easy to learn and has a storytelling element that appeals to me.</p>
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		<title>By: Andrew Girdwood</title>
		<link>http://dicemonkey.net/2010/07/09/small-world-as-worldbuilder/comment-page-1/#comment-3112</link>
		<dc:creator>Andrew Girdwood</dc:creator>
		<pubDate>Sat, 10 Jul 2010 13:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3104#comment-3112</guid>
		<description>Good idea. I hadn&#039;t heard of Small World before but I see straight away what you&#039;re talking about. It strikes me you could use it as a way to speed build but still customise a campaign world - not sure we&#039;d need to rule out flying giants or spirit ratmen, though! I guess it depends on the game!</description>
		<content:encoded><![CDATA[<p>Good idea. I hadn&#8217;t heard of Small World before but I see straight away what you&#8217;re talking about. It strikes me you could use it as a way to speed build but still customise a campaign world &#8211; not sure we&#8217;d need to rule out flying giants or spirit ratmen, though! I guess it depends on the game!<br />
<span class="cluv">Andrew Girdwood&#180;s last [type] ..<a class="9eaf0dcf17 3112" rel="nofollow" href="http://feedproxy.google.com/~r/GeekNative/~3/RKItS6iuuHo/">Is Dust dust Moves from AEG to Fantasy Flight Games</a></span></p>
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