<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Deck of Many Things</title>
	<atom:link href="http://dicemonkey.net/2010/06/30/the-deck-of-many-things/feed/" rel="self" type="application/rss+xml" />
	<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/</link>
	<description>Not Your Usual Bag of Dice</description>
	<lastBuildDate>Fri, 10 Feb 2012 19:18:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Randy</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/comment-page-1/#comment-4038</link>
		<dc:creator>Randy</dc:creator>
		<pubDate>Thu, 07 Oct 2010 20:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3049#comment-4038</guid>
		<description>I&#039;ve used the Deck of Many Things once. I play Rolemaster/Middle Earth so I edited the rewards/boons slightly to fit my game world. But as a GM I would never let my players actually own this deck as it can mess up a campaign real quick. I introduced the deck through an NPC. The party encountered an old mage deep in the underground thieves guild and he offered them a chance to play the deck for gold. 100gp per card they wished to draw. The NPC shuffled the deck and laid the cards out for the party to choose. The NPC controlled the deck and the party had 1 chance to use it. Was pretty good as I always wanted to use it, but I controlled the use of it. It worked well giving the party 1 chance to use yet not be allowed to keep it. Had mixed results. Those who gained were completely happy, those who lost bellyached forever afterwards. Be forewarned this is a powerful item.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used the Deck of Many Things once. I play Rolemaster/Middle Earth so I edited the rewards/boons slightly to fit my game world. But as a GM I would never let my players actually own this deck as it can mess up a campaign real quick. I introduced the deck through an NPC. The party encountered an old mage deep in the underground thieves guild and he offered them a chance to play the deck for gold. 100gp per card they wished to draw. The NPC shuffled the deck and laid the cards out for the party to choose. The NPC controlled the deck and the party had 1 chance to use it. Was pretty good as I always wanted to use it, but I controlled the use of it. It worked well giving the party 1 chance to use yet not be allowed to keep it. Had mixed results. Those who gained were completely happy, those who lost bellyached forever afterwards. Be forewarned this is a powerful item.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rook</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/comment-page-1/#comment-3039</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Fri, 02 Jul 2010 22:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3049#comment-3039</guid>
		<description>We had a mage that drew a card and had to defeat a minor Death (solo) and gain X. I don&#039;t remember the reward for doing so, other than surviving. He did defeat the Death, by first transforming it&#039;s scythe into a leg of lamb. Quite memorable.</description>
		<content:encoded><![CDATA[<p>We had a mage that drew a card and had to defeat a minor Death (solo) and gain X. I don&#8217;t remember the reward for doing so, other than surviving. He did defeat the Death, by first transforming it&#8217;s scythe into a leg of lamb. Quite memorable.<br />
<span class="cluv">Rook&#180;s last [type] ..<a class="d052803bed 3039" rel="nofollow" href="http://powerwordblog.com/?p=292">PTG Review- Dragons of the Hourglass Mage</a></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sersa V</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/comment-page-1/#comment-2956</link>
		<dc:creator>Sersa V</dc:creator>
		<pubDate>Wed, 30 Jun 2010 18:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3049#comment-2956</guid>
		<description>I&#039;m in the process of making a nice cardstock&#124;laminated copy of the 4e DoMT and a nice box to house it in. :) 

My players and I really enjoy the DoMT and the risk/reward dilemma it poses.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the process of making a nice cardstock|laminated copy of the 4e DoMT and a nice box to house it in. <img src='http://dicemonkey.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>My players and I really enjoy the DoMT and the risk/reward dilemma it poses.<br />
<span class="cluv">Sersa V&#180;s last [type] ..<a class="1ca9f7eead 2956" rel="nofollow" href="http://saveversusdeath.wordpress.com/2010/06/30/encountercodex/">Encounter Codex- Shrine of the Primeval Toad</a></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Siskoid</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/comment-page-1/#comment-2951</link>
		<dc:creator>Siskoid</dc:creator>
		<pubDate>Wed, 30 Jun 2010 16:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3049#comment-2951</guid>
		<description>Of course, the GM can just remove cards from the deck before play.</description>
		<content:encoded><![CDATA[<p>Of course, the GM can just remove cards from the deck before play.<br />
<span class="cluv">Siskoid&#180;s last [type] ..<a class="28b2abfd40 2951" rel="nofollow" href="http://siskoid.blogspot.com/2010/06/cat-of-geek-68-whiskers.html">Cat of the Geek 68- Whiskers</a></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MigarFrobert</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/comment-page-1/#comment-2950</link>
		<dc:creator>MigarFrobert</dc:creator>
		<pubDate>Wed, 30 Jun 2010 16:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3049#comment-2950</guid>
		<description>There was a 1st edition adventure in Dungeon that dealt with them quite well. It was issue 19, House Of Cards. The deck cards were embedded into doors in the dungeons of the Thieves Guild IIRC. Opening the doors counted as drawing the cards. Nice.</description>
		<content:encoded><![CDATA[<p>There was a 1st edition adventure in Dungeon that dealt with them quite well. It was issue 19, House Of Cards. The deck cards were embedded into doors in the dungeons of the Thieves Guild IIRC. Opening the doors counted as drawing the cards. Nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean Holland</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/comment-page-1/#comment-2946</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Wed, 30 Jun 2010 15:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3049#comment-2946</guid>
		<description>Yes, I have used it in my games but many years ago in less serious games.  If I used it today, it would come with warning klaxons and flashing red lights.

Last time I remembered seeing it used was in a 3e D&amp;D game and it was a scaled down version and even then, it was partly retconned out the session immediately following.</description>
		<content:encoded><![CDATA[<p>Yes, I have used it in my games but many years ago in less serious games.  If I used it today, it would come with warning klaxons and flashing red lights.</p>
<p>Last time I remembered seeing it used was in a 3e D&amp;D game and it was a scaled down version and even then, it was partly retconned out the session immediately following.<br />
<span class="cluv">Sean Holland&#180;s last [type] ..<a class="bf09612277 2946" rel="nofollow" href="http://seaofstarsrpg.wordpress.com/2010/06/30/icons-villain-the-meteor-master/">ICONS Villain – the Meteor Master-</a></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snarls-at-Fleas</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/comment-page-1/#comment-2944</link>
		<dc:creator>Snarls-at-Fleas</dc:creator>
		<pubDate>Wed, 30 Jun 2010 14:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3049#comment-2944</guid>
		<description>Hm. But there is 4E version of it. It&#039;s less screwed, but still. I&#039;m not gonna allow it in my game.</description>
		<content:encoded><![CDATA[<p>Hm. But there is 4E version of it. It&#8217;s less screwed, but still. I&#8217;m not gonna allow it in my game.<br />
<span class="cluv">Snarls-at-Fleas&#180;s last [type] ..<a class="6721ba8f06 2944" rel="nofollow" href="http://dmscribble.blogspot.com/2010/03/4e-slotted-encumbrance-rules.html">4E slotted encumbrance rules</a></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Siskoid</title>
		<link>http://dicemonkey.net/2010/06/30/the-deck-of-many-things/comment-page-1/#comment-2941</link>
		<dc:creator>Siskoid</dc:creator>
		<pubDate>Wed, 30 Jun 2010 13:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=3049#comment-2941</guid>
		<description>We did, the 1st ed. one to be exact. I don&#039;t remember just what happened, as it was more than 20 years ago. The only reason I remember it at all is because I&#039;d made a deck myself. Picture of it &lt;a href=&quot;http://siskoid.blogspot.com/2009/05/propping-up-your-game.html&quot; rel=&quot;nofollow&quot;&gt;HERE.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>We did, the 1st ed. one to be exact. I don&#8217;t remember just what happened, as it was more than 20 years ago. The only reason I remember it at all is because I&#8217;d made a deck myself. Picture of it <a href="http://siskoid.blogspot.com/2009/05/propping-up-your-game.html" rel="nofollow">HERE.</a><br />
<span class="cluv">Siskoid&#180;s last [type] ..<a class="3145ea586b 2941" rel="nofollow" href="http://siskoid.blogspot.com/2010/06/cat-of-geek-68-whiskers.html">Cat of the Geek 68- Whiskers</a></span></p>
]]></content:encoded>
	</item>
</channel>
</rss>

