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Never Say No

Posted by Mark on May 23, 2010 in 4e D&D, Advice/Tools, Mouse Guard

Number of Views :1282In the end, RPGs are just big games of improv. No matter how firmly the GM has everything plotted out and is railroading the players along, there’s still going to be improv on all counts. One of the big rules of improv, is the “Yes, And” rule. The “Yes, And” rule states [...]

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