An Example of How Shorter Games are Cinematic Games: A New Hope

Posted by Mark on Mar 7, 2010 in Actual Play, Star Wars RPG, Star Wars Saga Edition |
Number of Views :912

So, previously I mentioned how only having a couple hours a week to game makes things more cinematic (aka, like a movie). For proof, I offer up A New Hope. We’ll cover the first couple sessions, then fill out the rest of the campaign in a later post. We’ll take a look at it from the perspective of a group playing only 2-hour sessions. The PCs are: Luke, Obi-Wan, Han, Chewie and Leia.

Session 1: Look Sir, Droids!

Opening credits. The game begins with Luke receiving the droids. He sees the message from Leia. Plot hook! He removes the restraining bolt, hoping to get more details on the plot and be told by the GM where to go. R2, the NPC refuses to give him the information, and Luke fails a Perception check to realize R2’s bluffing him. R2 goes missing. Plot hook! All of this could be accomplished in 20 minutes, 30 tops. The next morning, Luke goes after him. Encounter with Tusken Raiders! In a standard game, there’d be a whole bunch of them. Not in this case. We don’t have time! One Tusken takes Luke down in a fight taking about 15 minutes. Obi-Wan arrives, using Bluff and the Force to scare off the Tuskens, avoiding a fight. They go back to Obi-Wan’s hut, where the GM hands Obi-Wan a paper of exposition for him to read to the other player to explain the Force. This takes about 15 minutes. We’re at the hour mark. Look how much we’ve accomplished! Luke heads out to find his parents, and runs across the Jawas. Obi-Wan makes some Perception and Insight checks and realizes this is the work of Imperial Stormtroopers (“Only they could be so precise!”) Luke rushes home to find his aunt and uncle dead. He goes back to Obi-Wan. Really cranking out the angst to earn some extra RP XP, Luke tells Obi-Wan he wants to multiclass to Jedi. All completed in one session of an hour and a half. And we’ve only seen one quick fight!


Session 2: A Wretched Hive of Scum and Villainy

The players playing Han and Chewie are finally able to join the group that week. The GM tells them he’ll find a place to introduce them. The session starts with Obi-Wan and Luke overlooking Mos Eisley. The GM describes the city and how horrible it is. Obi-Wan makes a dry comment about scum and villainy. The GM awards a few extra points of XP for clever dialogue. They arrive in the town. There’s a heavy Imperial presence. Stormtroopers attempt to stop them. Whereas Luke’s player says, “hell, let’s fight them!” Obi-Wan’s more experienced player decides to try tricking them. A simple Skill Challenge and Use the Force skills later, and they’re done. It’s been 15 minutes. They arrive at the Cantina, where they do some Gather Information checks to try to find a pilot. Obi-Wan is introduced to another player who is running the Wookiee. An NPC begins pushing around Luke. With the threats they’re making, Luke’s player realizes they’re probably much higher level than him, and tries to avoid a fight. Obi-Wan steps in to calm them down, but to no avail. Using an opposed Strength check, the NPC throws Luke into a table. Roll Initiative! Turns out they’re just 1st level Thugs, and with Obi-Wan winning initiative, one ends up dead, the other limbless. Ouch. The fight ends in one round. It’s been another 30 minutes or so. Han is introduced to the other players. They have a discussion, and haggle on the price. An opposing Diplomacy vs. Han’s Bluff skill roll, and they’ve got a deal. The GM tells Luke and Obi-Wan’s players to take a break so he can work out a scene with Han. As Han gets up to leave, he ends up in an encounter with an NPC, Greedo. Plot hook! After a quick discussion and a few failed Diplomacy rolls, Han wins initiative and gets a Sneak Attack in, scores a critical, and drops the NPC down to 0 HP. He departs, and arrives in the hangar bay where he runs into Jabba. Jabba makes some demands, forcing a Skill Challenge where Han haggles down the price with a few Diplomacy and Bluff checks. We’re one hour and fifteen minutes into the game. Only fifteen minutes left to go! Obi-Wan and Luke haggle with a merchant and fail, not getting much for the speeder. They arrive in the hangar bay, and have to rush aboard as stormtroopers arrive. Han fires off a few shots, and they’re away, into space! After a quick successful Astrogate to escape the star destroyers, and it’s the end of the session.

Next time: The heroes find the Death Star, a new player is introduced, and we look at how you could cover the entire Death Star escape in a single session!

Share and Enjoy:
  • Print
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • Live
  • email
  • Fark
  • LinkedIn
  • RSS
  • Reddit
  • StumbleUpon
  • Twitter
  • PDF
  • MySpace

4 Comments

Snarls-at-Fleas
Mar 7, 2010 at 11:18 pm

Impressive and funny. Got me thinking. Thanks.
.-= Snarls-at-Fleas´s last blog ..Pitched battle and PC interrogation =-.


 
Matthew Arcilla
Mar 8, 2010 at 1:29 am

I take it you haven’t read Darths and Droids yet? It’s a screencap comic that presumes that the entire Star Wars hexology (?) is the result of an RPG campaign with a power gamer, loot hunter, two actor-types and a ten year old girl, and run by a very very tolerant GM (a contrast to the tyrannical DM from DM of the Rings).

Totally hilarious and worth reading from the very first strip.


 
Troy Truchon
Mar 8, 2010 at 2:46 am

love the style of it, thats actually how a lot of my games run, generally we focus on fewer combats, and more entertaining, and quicker playing, encounters.

And now I’m addicted to Darths & Droids…


 
Michael
Mar 8, 2010 at 10:46 am

I love the thought behind this, and I think with the right group you have a great thing going. Unfortunately, the vast majority of groups I’ve played with would have either A)taken the entire droid apart to get at it’s innards and see the rest of the message (even it if meant breaking the droid) or B) set out immediately for the wastes, giving no thought to the droids, or C)Assumed the information wasn’t mean to be seen now, because they couldn’t get the whole message, or worst, D) been so paralyzed by debate and indecision about how best to approach the next part of the story, the stormtroopers would have arrived while Luke was still sitting at home staring at the wall.

In my experience, the group play experience depends so much on the players being very active, if you want the kind of experience you are describing… I mean, I’m a player in a Shadowrun game where it takes us most of a four hour session to agree on the plan we’ll use to get into ONE building…


 

Reply

CommentLuv badge

Copyright © 2012 Dice Monkey All rights reserved.
v theme from BuyNowShop.com.