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	<title>Comments on: Shorter Games are Cinematic Games</title>
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	<link>http://dicemonkey.net/2010/03/06/shorter-games-are-cinematic-games/</link>
	<description>Not Your Usual Bag of Dice</description>
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		<title>By: An Example of How Shorter Games are Cinematic Games: A New Hope &#124; Dice Monkey</title>
		<link>http://dicemonkey.net/2010/03/06/shorter-games-are-cinematic-games/comment-page-1/#comment-1158</link>
		<dc:creator>An Example of How Shorter Games are Cinematic Games: A New Hope &#124; Dice Monkey</dc:creator>
		<pubDate>Mon, 08 Mar 2010 01:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=2489#comment-1158</guid>
		<description>[...] previously I mentioned how only having a couple hours a week to game makes things more cinematic (aka, like a movie). For proof, I offer up A New Hope. We&#8217;ll cover the first couple sessions, [...]</description>
		<content:encoded><![CDATA[<p>[...] previously I mentioned how only having a couple hours a week to game makes things more cinematic (aka, like a movie). For proof, I offer up A New Hope. We&#8217;ll cover the first couple sessions, [...]</p>
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		<title>By: Rook</title>
		<link>http://dicemonkey.net/2010/03/06/shorter-games-are-cinematic-games/comment-page-1/#comment-1155</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Sat, 06 Mar 2010 22:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=2489#comment-1155</guid>
		<description>Our group plays for about 8 or 9 hours per session, but we only get to play once every 5-7 weeks. So, while time is of the essence, I still try to include every encounter that ‘should’ be included, according to the plot and layout. All this really means is that every encounter has meaning and substance to the plot. We have no time for random encounters.
.-= Rook&#180;s last blog ..&lt;a href=&quot;http://powerwordblog.com/?p=241&quot; rel=&quot;nofollow&quot;&gt;Where do you game at?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Our group plays for about 8 or 9 hours per session, but we only get to play once every 5-7 weeks. So, while time is of the essence, I still try to include every encounter that ‘should’ be included, according to the plot and layout. All this really means is that every encounter has meaning and substance to the plot. We have no time for random encounters.<br />
.-= Rook&#180;s last blog ..<a href="http://powerwordblog.com/?p=241" rel="nofollow">Where do you game at?</a> =-.</p>
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		<title>By: Anarchangel</title>
		<link>http://dicemonkey.net/2010/03/06/shorter-games-are-cinematic-games/comment-page-1/#comment-1152</link>
		<dc:creator>Anarchangel</dc:creator>
		<pubDate>Sat, 06 Mar 2010 17:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.net/?p=2489#comment-1152</guid>
		<description>Whaaa??? Is a standard D&amp;D session in the US really &lt;i&gt;8 hours&lt;/i&gt;?? I guess you play on the weekend with a dinner break?

I entirely agree with you that a great game can take place in 2 hours. This is close to the standard play length of my group now (in LA). In the past, I have usually played for 3.5-4, and I think that&#039;s pretty standard for New Zealand, IME.</description>
		<content:encoded><![CDATA[<p>Whaaa??? Is a standard D&amp;D session in the US really <i>8 hours</i>?? I guess you play on the weekend with a dinner break?</p>
<p>I entirely agree with you that a great game can take place in 2 hours. This is close to the standard play length of my group now (in LA). In the past, I have usually played for 3.5-4, and I think that&#8217;s pretty standard for New Zealand, IME.</p>
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