This is part of this month’s blog carnival. I have a few different subjects to talk about on the matter of travel, so this is probably the first of many.
In my games (predominantly Star Wars and D&D), I have varying methods of handling the subject of travel.
In Star Wars, I will often have whole sessions taking place while the characters are en route to their next destination. After the initial Astrogate rolls are made, the characters will often interact with each other, play some Sabaac or Djarik, work on constructing modifications to droids and weapons, and monitoring the engines. I’ll often make up a map of the interior of the ship for the players to use as they traverse the ship in their various operations.
I’ve run a session where the travel was the plot, where their arch enemy had planted a bomb on the ship, and if they left hyperspace, it would blow, ala Speed.
But D&D is different. I’ve never really spent much time on the travel aspects of it all. Usually the group will go from location to location with some simple hand-waving. “Okay, you’ve left town A. A week later, you arrive at town B.” I’d like it to be different, but my players really have no interest in wandering monsters and side-treks.
I’d like to pick up the new book by Goodman Games: “From Here to There“, which my good friend Chatty DM has written an adventure in. It’s all about adventures that happen while traveling from one location to the next.
How about you? Do you include lots of travel time in your games? Or do you simply overlook it?