New 4E Feat: Leadership

Who doesn’t want to have a small army at their disposal?
Leadership was great in 3.5. It gave you the chance to create another character to work alongside yours, and a few followers to… well… do whatever followers do. 4th Edition, for the most part, does not translate well from 3.5; however, I believe that with one or two minor tweaks, Leadership can be seamlessly fitted to your campaign.
(Students, please open your Dungon Master’s Guide 3.5 to page 106 and follow along)
The actual dynamics of the feat should remain unchanged. The feat is available to any character 6th level or higher, which I think would simply be changed to a paragon level feat. Some may say, “The feat is too powerful for 11th level characters, everyone is going to want to take it.” The truth is, a good 3.5 gamer knew when this feat was appropriate. Your 15th level rogue with a through-the-roof leadership score is not going to deal with followers while sneaking through a back alley.
The formula for Leadership Score 3.5 is a character’s level + any Charisma modifier. This should remain unchanged as well; as well as the table for determining the level of your cohort and followers.
So far the feat is exactly the same as it was in 3.5, but now we’re going to modify it a bit. Followers should now become minions. Your followers should be very, very expendable, and what better way to do that then equip each one with one hit point. Also, how many followers you let die will ultimately affect your Leadership score.
The other facet of the feat I would change is an addition of Leadership Score modifiers based on ‘Role’. I feel the 4E addition of roles fits nicely into the Leadership system. I would set the modifiers as follows: Leader: +2, Striker: +1, Controller: +1, Defender: +0
And that’s it! I believe that with these small modifications, Leadership can be used in any 4E game or campaign. Any feedback on this post would be more than greatly appreciated, take care everyone!
Any feedback on this post would be greatly appreciated.







Interesting… I might consider using this. I do have a question, though. Why +1 to the score for strikers and +0 for defenders? I’m just curious about the logic behind that.
And if the players start doing ridiculous things with it, having extra characters in combat is actually pretty easy to balance. Just remove the cohorts XP value from each encounter’s allotment. Leadership is a great feat.
I’d probably only take this if I was playing a Warlord.
I’m actually planning on doing this, well something similar in my 4e sandbox game. I’m trying to bring back henchmen, hirelings & followers to the new edition along with crafting and professions. Still working on it though, but I’m getting there. The player’s had there first opportunity to gain a henchmen but they instead made enemies when one of them died and they tried to loot the body hahahaha! good times, good times….
Not a bad idea.
The idea of the defender is to protect the party…and more often than not the charge is giving the bodyguard orders, not the other way around…so that’s the only reason really, just because of the relationship that the defender would have with the rest of the party.
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