Don't Ever Attempt to Run A Game The Players Are Unfamiliar With When You Arrive Completely Unprepared
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Does the title say enough?
I should have been prepared. I had two nights to do so. But then the PHB2 came in, and all plans fell out the window.
It was bad. Last night, I gathered the players around the table, for a chance to play a one-shot of Mutants and Masterminds so that we could try out the universe of Gestalt.
Wow, it didn’t end well. After I pre-made the characters, we sat down, playing The Triumvirate, a group of three heroes: Daybreak, a Gestalt of Life, Nightfall, a Gestalt of Death, and Turncoat, a Gestalt of Revolution. The heroes looked over the character sheets, I attempted to explain all their powers and how damage worked.
I got more and more flustered, the players getting more and more confused, until I finally said, “you know what? We’re playing Kobolds Ate My Baby!”
After that, we had a great time, because KAMB is designed to be played on the fly. M&M is not in any way.
So remember kids, don’t run an RPG off the fly with players unfamiliar with the rules. Now you know.
AND KNOWING IS HALF THE BATTLE!!
GO JOE!!







I always have a copy of Maid: RPG with me wherever I go, just in case I need to game. You can get Maid: RPG up and running in 10 minutes.
Maybe I’m just not getting enough sleep lately, but these days I don’t think I would even consider sitting down to play an RPG that can’t be learnt during the actual act of playing it.
I’d rather just play the damn thing rather than ear the GM talk about it for an hour
M&M is still a wonderful game system and once learned it can be alot of fun to play! i hope you will hang in there and give it a try – it really is the best supers RPG around imho!