From Concept to Character Sheet; Part 5: Equipment
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In our last entry, we talked about selecting the Powers for Alric, who is now looking pretty fleshed out.
This time, we’ll look at giving him some equipment.
Okay, the way the campaign is working for our Forgotten Realms game is that each player is starting at first level, but is starting with one magic item of 2nd level or lower, one magic item of 1st level or lower, and 200 gold. This is going to allow for the heroes to begin a little beefier than an ordinary first level.
For his magic items, he’ll be forgoing both in favor of taking a Warhorse (which costs the equivalent of a 3rd level item). I know that mathematically it doesn’t add up (I’ll be losing money on this) but I figured it was only fair.
So, he’s got his horse to go with his Mounted Combat feat, and 200 gold.
First off, he wants a lance. But there is no lance! Fear not. We’ll simply purchase him a spear, which can be used one handed, and he’ll only use it when he’s mounted.
Secondly, he’ll be getting a longsword, as it will allow him to carry his shield as well. He’ll take a heavy shield and plate armor, naturally.
I want to give him a longbow. Not because he’ll typically be the one using it in combat, but because knights back in the day were usually skilled archers, especially if they were nobility. He’ll take a quiver of arrows as well.
We’ll give him the Standard Adventurer’s Kit, a climber’s kit, some fine clothing and finally, a tent (you wouldn’t expect the rich kid to sleep out in the cold, would you?).
That leaves him with a whopping 37 gold left to his name. He’ll hold on to that for room and board, I think.
I think that’s it.
Next time, we’ll be talking about putting it all together, and also selecting an appropriate god and backstory for your character.
Keep rolling 20′s!






