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	<title>Comments on: A Brand New Nail-Biter: Skill Challenge</title>
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	<link>http://dicemonkey.net/2008/12/11/a-brand-new-nail-biter-skill-challenge/</link>
	<description>Not Your Usual Bag of Dice</description>
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		<title>By: Bilbo</title>
		<link>http://dicemonkey.net/2008/12/11/a-brand-new-nail-biter-skill-challenge/comment-page-1/#comment-260</link>
		<dc:creator>Bilbo</dc:creator>
		<pubDate>Wed, 17 Dec 2008 21:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.wordpress.com/?p=818#comment-260</guid>
		<description>I like them.  For one thing, it beats DC inflation.  Rather than have one roll of DC40 to try and beat an impossible trap, you can have a DC 20 trap and write a skill challenge.  Besides, it allows for multiple aid anothers, to get the group involved.  And it increases tension as you mention in your article.

As for putting roll ahead of role, I agree, but not more so than &quot;We try to tame the boar, I roll a 16 on my Handle Animal check.&quot; single roll determination.  I like to have the person using the skill describing to me how they&#039;re trying to accomplish the task, and if the description is good, I&#039;ll give a +2 bonus or perhaps knock off a success requirement.</description>
		<content:encoded><![CDATA[<p>I like them.  For one thing, it beats DC inflation.  Rather than have one roll of DC40 to try and beat an impossible trap, you can have a DC 20 trap and write a skill challenge.  Besides, it allows for multiple aid anothers, to get the group involved.  And it increases tension as you mention in your article.</p>
<p>As for putting roll ahead of role, I agree, but not more so than &#8220;We try to tame the boar, I roll a 16 on my Handle Animal check.&#8221; single roll determination.  I like to have the person using the skill describing to me how they&#8217;re trying to accomplish the task, and if the description is good, I&#8217;ll give a +2 bonus or perhaps knock off a success requirement.</p>
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		<title>By: emptythreat15</title>
		<link>http://dicemonkey.net/2008/12/11/a-brand-new-nail-biter-skill-challenge/comment-page-1/#comment-259</link>
		<dc:creator>emptythreat15</dc:creator>
		<pubDate>Sat, 13 Dec 2008 14:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.wordpress.com/?p=818#comment-259</guid>
		<description>Harsh criticism of yours truly aside, I think everyone should take a look at the article that quotes me above. It projects a view that is a striking polar opposite to mine, and though I strongly disagree with most of the points he makes, it is still a well-written post that readers may agree with.</description>
		<content:encoded><![CDATA[<p>Harsh criticism of yours truly aside, I think everyone should take a look at the article that quotes me above. It projects a view that is a striking polar opposite to mine, and though I strongly disagree with most of the points he makes, it is still a well-written post that readers may agree with.</p>
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		<title>By: Psynister</title>
		<link>http://dicemonkey.net/2008/12/11/a-brand-new-nail-biter-skill-challenge/comment-page-1/#comment-258</link>
		<dc:creator>Psynister</dc:creator>
		<pubDate>Fri, 12 Dec 2008 14:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.wordpress.com/?p=818#comment-258</guid>
		<description>A lot of people seem to hate them. I&#039;ve found in my experience that they tend to actually take away from the experience. The game gets a little more caught up in rolling than it does in role&#039;ing. The characters have a tendency to focus on the numbers they&#039;re rolling and forget to roleplay what&#039;s going on in the actual game.

I have had a DM that was able to stop everyone after each attempt to play out the results of the rolls and in that case it was actually kind of cool, but most of the DM&#039;s that I&#039;ve played with that chose to use it ended in failure.

I haven&#039;t brought them into my own games yet, but I probably will here before too long if I can find one that really fits in with the current storyline.</description>
		<content:encoded><![CDATA[<p>A lot of people seem to hate them. I&#8217;ve found in my experience that they tend to actually take away from the experience. The game gets a little more caught up in rolling than it does in role&#8217;ing. The characters have a tendency to focus on the numbers they&#8217;re rolling and forget to roleplay what&#8217;s going on in the actual game.</p>
<p>I have had a DM that was able to stop everyone after each attempt to play out the results of the rolls and in that case it was actually kind of cool, but most of the DM&#8217;s that I&#8217;ve played with that chose to use it ended in failure.</p>
<p>I haven&#8217;t brought them into my own games yet, but I probably will here before too long if I can find one that really fits in with the current storyline.</p>
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	<item>
		<title>By: Tales of the Rambling Bumblers &#187; Blog Archive &#187; Skill Challenges: Threat or Menace?</title>
		<link>http://dicemonkey.net/2008/12/11/a-brand-new-nail-biter-skill-challenge/comment-page-1/#comment-257</link>
		<dc:creator>Tales of the Rambling Bumblers &#187; Blog Archive &#187; Skill Challenges: Threat or Menace?</dc:creator>
		<pubDate>Thu, 11 Dec 2008 22:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://dicemonkey.wordpress.com/?p=818#comment-257</guid>
		<description>[...] A Brand New Nail-Biter: Skill Challenge « Dice Monkey [...]</description>
		<content:encoded><![CDATA[<p>[...] A Brand New Nail-Biter: Skill Challenge « Dice Monkey [...]</p>
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