Recruitment of New Players
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Merry Black Friday, everyone!
For those of you working in the retail industry, I’m so sorry for you. I worked Christmas Retail for 5 years. I feel your pain.
With the downturn of our economy, now is the perfect time to begin recruiting new players. Think about it: If you’ve already got the books and dice, roleplaying is free!
I’ve found that I’m the “recruiter” of my friends. I’m the one who explains what a roleplaying game is to new people, invite them into the group, set them up with a character… etc.
It could be simply because I’m usually the GM. It could also be that I’m usually the more outgoing of the group, plus I’m the one to frequent the FLGS’s and scout out new “talent”.
What about all of you? Do you find that there’s usually one person who brings in the new people, or is it balanced between the whole group?







I am both DM and recruiter. Then again, I’m the one with a significant online presence and many new players contact me electronically because of it.
We have two gms and a couple players. We have our group at five but prefer it at six. One of our players does all of the primary recuiting. I can of consider the group we have belonging to me and the other gm, but our recruiter player definitely in the one who brings new ones in when we have to.
Mostly I find that I trust players I personally meet before the ‘recruiting’ is fully completed, but players can bring people in without an issue… in most cases. Some players I have had (I will not name names) recruited and would always bring horribly awkward players into the group.
I guess it’s just their specific style or their confidence in talking about the hobby with people because I personally recruited members of their circle of friends into games which they could not fathom would play D&D.
Some are better than most and I’d say I’m a 3/5 on recruiting; I’m good enough to keep a group together, but getting a new one together can be difficult depending on location.
Slainte,
-Loonook.