Shadow of the Colossus: A shamelessly ripped off adventure.

Posted by Mark on Nov 26, 2008 in 4e D&D, Fluff/Inspiration, Forgotten Realms, Game Design |
Number of Views :238

__shadow_of_the_colossus___by_el_kenshin

dicemonkey-48Very soon, the game I’m running now will come to a close, as the heroes conquer Thunderspire Labyrinth, and are pulled into Ravenloft, where another DM will take over.

I, on the other hand, will begin my own Forgotten Realms campaign. I want to convey the “epicness” of the world, the hugeness of the history, and the enormity of the legends.

In it, I plan on running an adventure in which an evil wizard is awakening great creatures of stone and wood, known as the Colossi. The heroes will be tasked with destroying the Colossi, with the final one being so large it is a dungeon in and of itself that the heroes must traverse the interior of.

So here’s my question: How do I run a battle against the Colossi?

The adventure is going to steal heavily from the PS2 game Shadow of the Colossus, in which these great beings are invulnerable to your sword and arrows. They have a few weak points that you must hit, while climbing around their body as they try to shake you off.

So how can this work best? Skill challenges? A hybrid of skill challenges and combat? What do you all think?

2 Comments

davethegame
Nov 26, 2008 at 10:54 am

Skill challenge embedded in combat, definitely. Physical skills to get into position, attacks to hit the weak spots. I’d also be flexible in what skills the PCs use- Arcana or Dungeoneering to analyze it, etc.

Just be sure a decent amount of the PCs can do athletics!


 
Questing GM
Nov 26, 2008 at 11:56 am

I think it’s the ultimate playground for hazards, skill challenges and combat.


 

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