The Class Historian ~ New Character Class
Alright my lovelies… I have spent a few posts now sharing my character ideas/concepts with all of you and I greatly appreciate the feedback. I thought I would copy the Adobe file I had on the Historian Class. If anybody likes it, then grab it and use it. It really filled a void for me and is allowing my character to branch out much further.
Enjoy and if you know of any other great ones then let us know. Perhaps if we get enough we can start a page that has classes outside of the core books!
Oh and if you really love this class and want to play it then let us know and we can send along the file that contains all of the special ‘cards’ (at-will, encounter & daily powers) specific to this class.
Historian
The gods wiped away the civilizations of the mortal
races hundreds of years ago, and many great achievements
were lost forever. Even so, a vast amount of
knowledge lies buried in ancient ruins, waiting for
anyone who is bold and skilled enough to find it. The
historian risks his life to discover the secrets of the
past.
Many people fear the work of historians, reasoning
that they only tempt the gods to strike again by bringing
back that which was already wiped away once.
Some communities feel so strongly about this that they
will not tolerate a known historian to live among them.
There is no doubt that knowledge is power, and
many historians are as interested in that power as they
are in knowledge for its own sake. Still, there are
many who simply wish to see knowledge preserved or
to help their people regain stature and dignity lost long
ago.
CLASS TRAITS
Power Source: Martial. Your skills are hardwon
through education and practice.
Key Abilities: Intelligence, Dexterity, Wisdom
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, simple
ranged, handaxe, short sword
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution
score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution
modifier
Trained Skills: History and Dungeoneering.
From the class skills listed below, choose
four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int),
Athletics (Str), Dungeoneering (Wis), History
(Int), Perception (Wis), Religion (Int),
Stealth (Dex), Streetwise (Cha), Thievery
(Dex)
Class Features: Esoteric Knowledge, Literacy,
Quick Thinking, Practical Knowledge,
Ritual Casting
HISTORIAN CLASS FEATURES
All historians have the class features described below.
ESOTERIC KNOWLEDGE
Through your exploration and research, you learn fragments
of ancient knowledge. A long-forgotten litany,
holy to a god who has abandoned this world; the formula
of a spell; a technique for focusing the mind or
hardening the body. Your personal interests may drive
your research in a single direction, or you may gather
chance fragments like a magpie as fortune brings you
to them.
At certain levels, shown on the chart below, you
gain access to powers of other classes. These powers
can be drawn from any power source other than martial.
You do not gain any other features of the class
from which you take the power, and you are not required
to draw from the same class or power source
each time.
You learn these powers in addition to the martial
exploits you gain through your advancement as an
historian. This does not increase the number of encounter
attack or daily attack powers you can use
based on your level; you can simply choose to use one
of these powers instead of one of your historian exploits.
However, the utility power that you gain is
usable in addition to your historian exploits, giving
you access to one additional utility power per day than
would normally be possible at your level.
When you gain access to a power of a given type
(encounter, utility, or daily), it must be of your level or
lower. Each time you gain a level, you can choose to
replace your access to that power with access to another
power of the same type. The new power does
not need to be drawn from the same class or power
source as the previous power.
Level Power Type Gained
4th Encounter Attack
8th Utility
10th Daily Attack
PRACTICAL KNOWLEDGE
Once per turn as a minor action, you can attempt to
recall something useful about a creature type which
you could use to your advantage in combat. The benefits
apply only against creatures of the exact type being
considered (e.g., kobold skirmisher and kobold slinger
are not of the same type for purposes of this ability).
Make a monster knowledge check as normal, using
the skill appropriate to the origin of the creature. You
gain the following benefits in addition to the information
normally gained from the check:
• Name, type and keywords: If the result of the
check indicates that you know this information,
you also gain a bonus to skills that are Charismabased,
Dexterity-based or Strength-based when
interacting with this creature type.
• Powers: If the result of the check indicates that
you know this information, you gain the skill bonus
above, and also gain a bonus to your Reflex
and Will defenses if attacked by this creature type.
• Resistances and vulnerabilities: If the result of
the check indicates that you know this information,
you gain the skill and defense bonuses
above, and also gain a bonus to your next attack
against a creature of this type.
The benefits of practical knowledge last until the start
of your next turn.
LITERACY
You gain the Literacy feat as a bonus feat, allowing
you to read and write any languages that you speak.
QUICK THINKING
You have to have quick reflexes to survive as a historian,
but you have to have an even quicker mind. You
gain a bonus to AC equal to your Intelligence modifier
against opportunity attacks. You also have the option
of using your Intelligence modifier rather than your
Strength or Dexterity modifier on your attack rolls
when making opportunity attacks.
RITUAL CASTING
You gain the Ritual Caster feat as a bonus feat, allowing
you to use magic rituals. You possess a ritual
book containing the Comprehend Language ritual.







Interesting. I’d like to see what the powers are like.
Also, did you consider separate arcane/divine builds? I could see Arcane Scholar and Religious Scholar as separate builds – split up the Esoteric Knowledge but add in training in arcana and religion. I’m not sure that dipping into all other power sources (Primal?) makes sense anyway…
Love what you have so far and I would LOVE to see the Powers list as well!